FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    The "game is null" error

    Scheduled Pinned Locked Moved FAF support (client and account issues)
    6 Posts 3 Posters 415 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M Offline
      MukaTim
      last edited by

      I played FAF normally, but at one point after the 2024.v1 update, I could not and cannot create a game and cannot connect to the game. Replays work fine, and if you run the game separately, then it works. I have a licensed steam game. An endless connection and at the same time, no matter how long I wait for the connection to end, the RAM used will always remain at the same level.

      Client Version: 2024.1.1
      java.lang.NullPointerException: Cannot invoke "com.faforever.client.domain.GameBean.getTitle()" because "game" is null
      at com.faforever.client.game.GameRunner.askForGameRate(GameRunner.java:425)
      at com.faforever.client.game.GameRunner.handleTermination(GameRunner.java:417)
      at java.base/java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:718)
      at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510)
      at java.base/java.util.concurrent.CompletableFuture.postFire(CompletableFuture.java:614)
      at java.base/java.util.concurrent.CompletableFuture$UniHandle.tryFire(CompletableFuture.java:914)
      at java.base/java.util.concurrent.CompletableFuture$Completion.exec(CompletableFuture.java:483)
      at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:387)
      at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1312)
      at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1843)
      at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1808)
      at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:188)

      MostLostNoobM 1 Reply Last reply Reply Quote 0
      • MostLostNoobM Offline
        MostLostNoob @MukaTim
        last edited by

        @mukatim Go to top left menu > Settings > Notifications > After Game Review > Uncheck. Some users have reported issues creating games & it seems that's the cause, which is under investigation.

        1 Reply Last reply Reply Quote 0
        • M Offline
          MukaTim
          last edited by

          It didn't help. Now I don't get this error when I cancel the connection. When I wait too long to create a game. He writes that the connection is too long.

          MostLostNoobM 1 Reply Last reply Reply Quote 0
          • MostLostNoobM Offline
            MostLostNoob @MukaTim
            last edited by

            @mukatim In the FAF client, go to the top left menu > Settings:

            1. General > Write ICE Log File > check,
            2. Forged Alliance Forever > Use FAF Debugger when starting Forged Alliance > check > click "Get the latest version of the debugger",
            3. Allow the ICE adapter to use IPv6 > unchecked,
            4. Preferred Coturns for ICE > select only Global,

            Next, quit the client (check Task Manager). Once it's completely closed, open the client again & play.

            The next time you join a game & have connection issues, please click the Reply button at the bottom between the 👁 (View) icon & the "Mark unread" button. Next, go to client > top left menu > Show logs folder > logs > sort by Date Modified, then drag/drop these files into the Reply message window so those that can help (not me) have that data to look at:

            1. client.log file (the Text Document file without the date),
            2. ice-adapter.log & advanced-ice-adapter.log (both in a separate folder)
            3. If the game actually launched, then also the most recent game_21xxxxxx.log file (should be of the last game that had the issue)
            1 Reply Last reply Reply Quote 0
            • M Offline
              MukaTim
              last edited by

              client.log advanced-ice-adapter.log ice-adapter.log
              These instructions didn't help either, unfortunately, thanks for the help.

              1 Reply Last reply Reply Quote 0
              • F Offline
                Falos_Ultima
                last edited by

                hello. same issue
                client.log
                advanced-ice-adapter.log
                ice-adapter.log
                game_21638094.log

                1 Reply Last reply Reply Quote 0
                • First post
                  Last post