Game crash - Latest fully patched windows 11, latest FAF client v.10, IPv6 turned off.
Exit code: 0
Engine ver.: 3770
Game tick: 0
C++ Exceptions:
.?AUlua_RuntimeError@@
Main thread
@c:\programdata\faforever\gamedata\lua.nx2\lua\maui\button.lua 112
Table, 580, 1270
@c:\programdata\faforever\gamedata\lua.nx2\lua\maui\button.lua 119
Table, "...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed
stack traceback:
[C]: in function `Play'
...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(119): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:112>"
Fork thread
@c:\programdata\faforever\gamedata\lua.nx2\lua\effectutilitiesseraphim.lua 213
CObject:.?AVUnit@Moho@@ ID:10485760 BpName:xsl0001, Table, 2, CObject:.?AVUnit@Moho@@ ID:10486153 BpName:xsb2401
@c:\programdata\faforever\gamedata\lua.nx2\lua\effectutilitiesseraphim.lua 214
CObject:.?AVUnit@Moho@@ ID:10485760 BpName:xsl0001, Table, 2, CObject:.?AVUnit@Moho@@ ID:10486153 BpName:xsb2401, nil, CFunc, CFunc, Table, 1, Table, Table, 1, 1, 1, 197.84993, CFunc, Table, 1, "/effects/emitters/seraphim_being_built_ambient_02_emit.bp", CObject:.?AVCEfxEmitter@Moho@@
@c:\programdata\faforever\gamedata\lua.nx2\lua\effectutilitiesseraphim.lua 161
CObject:.?AVCEfxEmitter@Moho@@, CObject:.?AVUnit@Moho@@ ID:10486153 BpName:xsb2401, "number expected but got table
stack traceback:
[C]: in function IEffectScaleEmitter' ...ver\gamedata\lua.nx2\lua\effectutilitiesseraphim.lua(161): in function
CreateSeraphimBuildThread'
...ver\gamedata\lua.nx2\lua\effectutilitiesseraphim.lua(214): in function <...ver\gamedata\lua.nx2\lua\effectutilitiesseraphim.lua:213>"