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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Base Layer Texture and Albedo Tiling.....5K and 10km map....need help

    Scheduled Pinned Locked Moved Mapping
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    • O Offline
      OnceHandsome
      last edited by

      So I have a dds image that i am using as my base texture in the lowest Layer. It opens up and fills my 5km Map 1:1 perfectly when I increase the Albedo slider to 256.....

      However if I create a 10km map......that same image is tiled 4x filling on the map at a 1:4 ratio when I increase the Albedo slider to 256. So the result is 4 tiled images filling the base layer of my map.

      So my question is how can I get this same image to appear 1:1 on my Base Layer on a 10km map? I've tried resizing the image 4 x larger, I tried increasing the resolution of the image and resaving it....no matter what I do, it seems to still tile the image x 4 when the Albedo slider is maxed out to 256 on the Base Layer.

      Any ideas or tricks to get it to appear 1:1 like on a 5km map?

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      • S Offline
        STlNG
        last edited by STlNG

        Export the stratum settings, open the file with a text editor, change 256 to 512, save and import the updated settings.

        Edit, it's going to look like garbage unless it's an extremely high resolution texture.

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