@maudlin27 said in Adjust Recall:
@jip Re it not being the competitive scenario that everyone in the lobby signed up for, actually it is - that is afterall the whole point of full share, that if someone on a team dies, the other teammate(s) inherit their stuff so the game can continue.
I think we can both agree there's a difference in sentiment and accomplishment between a voluntary and an involuntary share of units. The former usually feels lame to me, because you didn't feel in control. The latter usually feels like my team did something, even if it was a pretty poor choice to give Tagada a second base
@maudlin27 said in Adjust Recall:
75%
This number is random. And requiring one additional vote because of it is random too. It would also convey information that you would otherwise not be able to decipher easily
I don't fully get why people want to force players to continue with low morale. The recall feature was implemented with the intention to allow players to end the game gracefully, in a manner that feels like an accomplishment to the other team. It feels great to me when my opponents recall - it means we managed to not just take out their units, but also their morale. And they acknowledge that by recalling
With that said, I won't dive into the topic further. If enough people want recall to be different then I'm fine with that. But reading this topic it seems to me that even though there are people that want it to be different there are just as many people that want it to be what it is now