M28AI Devlog (v325)
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v324 Update
8 changes, mostly relating to SCTA, including:- Adjusted SCTA build order to build wind turbines, and prevented mine layers being built
- SCTA T2 tactical nukes can be fired by M28
- Added a limit on how long transports should wait to load more engineers before moving out
- Low mex map logic shouldn't be applied to sub-5km maps that have more than 2 mexes per player
Acknowledgements
- Malitarh - replay on sub-5km map where M28 played poorly (note I need access to the other replay where the ACU was locked in an upgrading-cancel upgrade cycle to look into that issue)
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@maudlin27 , Perhaps this wasn’t obvious. I have already sent the replay you were interested in. This is a link to Google Drive in this message:
Malitarh said:
Something was wrong with the FAF, but here’s the replay file — it’s working.
https://drive.google.com/file/d/1pFA9iAgP0QiZyQMGo8L0rIm4pHrFsPk0/view?usp=drive_linkSorry, it’s not available on the FAF server. Only as a local file.
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@Malitarh I don't have access to the replay file (I requested access to it at the time)
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@maudlin27
I’ve opened access. Sorry, I very rarely use Google Drive. In many other services, copying an open link already changes the file status to “open to everyone via the link.” -
@Malitarh Thanks, checking the replay the enemy AI kept trying to TML M28's ACU when it was upgrading, so it'd cancel the upgrade and move the ACU when it could see the TML missile approaching. However I can refine slightly so it considers if it has TMD that will block the missile.
Mass storage not being built would've been that M28 didnt have many engineers in its core base as it was focusing on building units since its base was under near-constant attack (and those engineers it did build had more urgent issues to deal with), but I'll look at having T2 land factories build a few engineers even where it has a T3 HQ if it's lacking storages for a t3 mex.
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v325 Update
7 changes, including:- M28 should try and build its first/main naval factory with more clearance around it so it's less likely to have T3 units get stuck
- Fixed a bug with the land combat logic that was double-counting enemy threats in some cases leading to M28 being over-cautious (when not able to kite the enemy)
- Land factories should build more engineers if M28 has a T3 mex in the zone without mass storage
- ACUs should consider if they have TMD coverage before cancelling an upgrade when spotting an incoming TML missile
Acknowledgements
- Fearghal - Highlighting M28's naval factory issues on Adaptive Bloob
- Malitarh - Replay with M28 cancelling upgrades repeatedly due to TML missiles that it wasn't threatened by
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Hello Maudin!
Ive updated faf to the newest version. And ive updated the complete env.nx2 folder ive hosted a new game in faf.
Since than i cant start m28.
Ive got the following message
Hello maudin!
I ve updated faf and the complete env.nx2 gamedata folder. I hosted a new game.
Since than the game doesnt start with the m28 ai mod. Without it starts perfectly. Ive got following error message fatal error c
Unhandled exception:
The system cant find the file
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments :Callstack:
Unknown symbol (address 0x008d462c)Last 100 lines of log...
debug: GpgNetSend ClearSlot 8
debug: GpgNetSend ClearSlot 9
debug: GpgNetSend ClearSlot 10
debug: GpgNetSend ClearSlot 11
debug: GpgNetSend ClearSlot 12
debug: GpgNetSend AIOption AI: M28 Land Faction 5
debug: GpgNetSend AIOption AI: M28 Land Color 1
debug: GpgNetSend AIOption AI: M28 Land Team 1
debug: GpgNetSend AIOption AI: M28 Land StartSpot 4
debug: GpgNetSend AIOption AI: M28 Air Faction 5
debug: GpgNetSend AIOption AI: M28 Air Color 2
debug: GpgNetSend AIOption AI: M28 Air Team 1
debug: GpgNetSend AIOption AI: M28 Air StartSpot 10
debug: GpgNetSend ClearSlot 1
debug: GpgNetSend ClearSlot 2
debug: GpgNetSend ClearSlot 3
debug: GpgNetSend AIOption AI: M28 Land Faction 5
debug: GpgNetSend AIOption AI: M28 Land Color 1
debug: GpgNetSend AIOption AI: M28 Land Team 1
debug: GpgNetSend AIOption AI: M28 Land StartSpot 4
debug: GpgNetSend ClearSlot 5
debug: GpgNetSend ClearSlot 6
debug: GpgNetSend ClearSlot 7
debug: GpgNetSend ClearSlot 8
debug: GpgNetSend ClearSlot 9
debug: GpgNetSend AIOption AI: M28 Air Faction 4
debug: GpgNetSend AIOption AI: M28 Air Color 2
debug: GpgNetSend AIOption AI: M28 Air Team 1
debug: GpgNetSend AIOption AI: M28 Air StartSpot 10
debug: GpgNetSend ClearSlot 11
debug: GpgNetSend ClearSlot 12
info: >> SendArmySettingsToServer: Slot 1 empty
info: >> SendArmySettingsToServer: Slot 2 empty
info: >> SendArmySettingsToServer: Slot 3 empty
info: >> SendArmySettingsToServer: Setting army 1 for slot 4
debug: GpgNetSend AIOption Kohne (AI: M28 Land) Army 1
info: >> SendArmySettingsToServer: Slot 5 empty
info: >> SendArmySettingsToServer: Slot 6 empty
info: >> SendArmySettingsToServer: Slot 7 empty
info: >> SendArmySettingsToServer: Slot 8 empty
info: >> SendArmySettingsToServer: Slot 9 empty
info: >> SendArmySettingsToServer: Setting army 2 for slot 10
debug: GpgNetSend AIOption Shun-Ylliushi (AI: M28 Air) Army 2
info: >> SendArmySettingsToServer: Slot 11 empty
info: >> SendArmySettingsToServer: Slot 12 empty
info: >> SendArmySettingsToServer: Slot 13 empty
info: >> SendArmySettingsToServer: Slot 14 empty
info: >> SendArmySettingsToServer: Slot 15 empty
info: >> SendArmySettingsToServer: Slot 16 empty
debug: GpgNetSend GameState Launching
debug: OpenMovie /movies/cybran_load.sfd: 3772
debug: Preparing movie /movies/cybran_load.sfd: 3772
debug: Preparing movie /movies/cybran_load.sfd: 3772
debug: Preparing movie /movies/cybran_load.sfd: 3772
debug: Preparing movie /movies/cybran_load.sfd: 3772
debug: Preparing movie /movies/cybran_load.sfd: 3772
debug: Preparing movie /movies/cybran_load.sfd: 3772
debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\cybran_load.sfd: 3772
info: Starting background task "Map loader /maps/sirgis/sirgis.scmap"
info: Background task "Map loader /maps/sirgis/sirgis.scmap" running.
info: Active game mods for blueprint loading:
info: "M28AI Co-op Tools" v13 (a7c3e9f1-8b2d-4d6a-b5e0-1f9c4a8d2f99) by Creed
info: "M28AI Per-Unit Inherit" v04 (d4dde8a8-af26-45ca-a676-2029b538829f) by Creed
info: "M28AI" v325 (fnewm028-v325-55b4-92b6-64398e7ge43f) by maudlin27
info: "Visual Nuke Warning Mod" v07 (nuke-warning-mod-2025-05-29) by Sercammus
info: Blueprints Loading... '*.bp' files
info: Blueprints Loading: original files from /effects directory
info: Blueprints Loading: original files from /env directory
info: Blueprints Loading: original files from /meshes directory
info: Blueprints Loading: original files from /projectiles directory
info: Blueprints Loading: original files from /props directory
info: Blueprints Loading: original files from /units directory
info: Blueprints Loading: modded files from "M28AI Co-op Tools" mod
info: Blueprints Loading: modded files from "M28AI Per-Unit Inherit" mod
info: Blueprints Loading: modded files from "M28AI" mod
info: Blueprints Loading: modded files from "Visual Nuke Warning Mod" mod
info: Blueprints Extracting mesh...
info: Blueprints Modding...
debug: Blueprints.lua - Found (614) scripted icon assignments in Redux Strategic Icons 4K by macdeffy.
debug: Blueprints.lua - Found (128) manual icon assignments in Redux Strategic Icons 4K by macdeffy.
info: Blueprints Loading... completed: 606 original, 5 modded, and 74 preset units
info: Blueprints Loading... completed: 393 original and 0 modded projectiles
info: Blueprints Registering...
debug: MEM: -31 bytes RULE
info: Hooked /lua/system/class.lua with /mods/m28ai/hook/lua/system/class.lua
debug: Lua session environment initialized with game version 3839, game type FAF and at commit hash 36701ed9e184818bc264ec0b325676356c1ed743
info: Active mods in session:
info: "M28AI Co-op Tools" v13 (a7c3e9f1-8b2d-4d6a-b5e0-1f9c4a8d2f99) by Creed
info: "M28AI Per-Unit Inherit" v04 (d4dde8a8-af26-45ca-a676-2029b538829f) by Creed
info: "M28AI" v325 (fnewm028-v325-55b4-92b6-64398e7ge43f) by maudlin27
info: "Visual Nuke Warning Mod" v07 (nuke-warning-mod-2025-05-29) by Sercammus
info: "Supreme Score Board2" v25 (RIGOMATE-a1e2-c4t4-scfa-ssbmod-v0250) by HUSSAR
info: "Redux Strategic Icons 4K" v02 (90d28644-9911-40b3-8393-2446f1388cff) by macdeffy, Lordfapington69
info: Hooked /lua/UserSync.lua with /mods/supremescoreboard2/hook/lua/UserSync.lua
debug: MEM: -5247026 bytes STIMap
debug: MEM: -5247026 bytes LoadTexturing
debug: MEM: -5247026 bytes WaterMask
debug: MEM: -12252683 bytes TERRAIN
info: Background task "Map loader /maps/sirgis/sirgis.scmap" finished.
info: Saving replay to "C:\Users\chris\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\replays\Chris\LastGame.SCFAReplay" -
@chris12 Do you get the issue with just M28 (and no other mods) enabled (e.g. it looks like a couple of other sim mods are enabled as well from that log)? And if so, does it load fine without M28 enabled at all?
Also enable the FAF debugger as it may give more information in the log to help figure out the cause and/or be of help if you post to the technical support forum in discord
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v326 Hotfix
Fixed a bug introduced in the last version relating to naval factories -
Hello!
I found two more exotic maps where the M28 is significantly weaker.-
The Flat map. No terrain, no trees or rocks, 1 mex per player, huge open space. I consistently win under these conditions. Here’s a replay with the latest version of the M28. https://replay.faforever.com/27913558
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The ACU Lab 1 map. No resource sources, 5x5 km, 8 players. I played 4 vs 4, all AI — M28. If there isn’t a random massive attack on me while I’m upgrading the ACU to T2, my team will win. Perhaps the tactic for 4 players should be to upgrade one of them to T2 while the others defend and share resources — which is exactly what I managed to do. Here’s the replay of that battle:
https://replay.faforever.com/27913954
P.S. Was there any change related to distancing from exploding objects, such as reactors, if they are planning to explode?
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I got curious. I took advantage of the discovered weakness to defeat the AIX M28 and meet the requirement for the Sladow trophy.
https://replay.faforever.com/27914091Moreover, Flat meets the requirements for the second award. But right now I don’t have enough time, and I’ll need several attempts.
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