v92 Update
23 changes and fixes, of which just over half can be summarised as 'making it harder to kill a team of M28s with a novax'.
- Fixed a bug that could crash the game in some rare scenarios when trying to build PD (such as UEF campaign mission 1)
- Submarines should consider attacking even if outmatched if they think they can kill a vulnerable unit that is away from the main naval force
- Similar 'use closest unit to base instead of zone midpoint' change to naval logic that was added to land units in the last update
- Several adjustments and fixes to mobile shields (likely caused by switching the basis for assigning the shields in recent updates)
- Numerous changes to try and make it harder to snipe M28 with a novax, mostly focused around use of mobile shields, the ACU assisting a fixed shield it is sheltering around, and making health type ACU upgrades more likely
- Expanded the 'factions'/players that the M28Allies campaign logic will apply to, so it will now apply the maxim 'the enemy of my enemy must be my friend' (to treat a non-hostile faction as being an ally). This means for example it will now take over the UEF mission 1 research base.
Acknowledgements
- Radde - Several replays, including one where 2 novaxes wiped out the entire M28 team just as they were about to win (hence the reason for the majority of changes this update!)
- Colonel Arnold – Mentioning how M28 doesn’t take control of the research base in UEF Mission 1 (if told to be used for allies)