Since the first trailer of Supreme Commander I've been in love with this game. I've played many games on GPGnet and even more on FaF.
At some point, I decided it would be fun to make my own maps. You might have seen them come across, but I haven't made a forum post about it where I give some commentary on them. So here it is (original post on the old forums).
The idea behind my maps is to make something fresh, something nontraditional. They have to be fun to play.
A map is fun for me when there are multiple ways to play the map. I.e. your role and general plan for the game shouldn't be too defined from start.
A lot of popular maps only have a few ways of playing, so you know what to expect. I understand the appeal of that, but in most of my maps, I try to go in the opposite direction.
They are called Madness, for this reason, you shouldn't know what to expect from each game. There should be multiple ways of attacking, and being attacked.
This was the design goal. Of course, it's always the question of how it plays out in reality with real players.
At the moment I've made 8 maps.
Gyle has cast two games on Madness. One on Madness 1, and one on Madness 2.
The grey boxes represent the starting positions.
Madness 1 was my first go at using the editor, so it's not the most complex map.
You are fairly well protected behind the mountains, but you can attack by air, by sea and by two land routes through the mountain. Make a transport quickly to control the mass points on the mountain plateaus.
Madness 2 is being remade to what you see below. The map features a large island for an open land battle, a big sea for a large scale naval battle. And a position for an air player, who could also choose to help with navy or land.
Madness 3 is one big naval battle. But you can also walk to the end of your opponents island and start a base there. A map for people who like naval battles.
Post continues in next post.