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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Exception Access Violation

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • T Offline
      Teralitha
      last edited by

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x006cbc63
      attempted to read memory at 0x00000000

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\teral\AppData\Roaming\Forged Alliance Forever\logs\game_17797503.log /gpgnet 127.0.0.1:31676 /mean 1390.0 /deviation 378.313 /savereplay gpgnet://127.0.0.1:50946/17797503/Teralitha.SCFAreplay /country US /numgames 4 /numgames 4

      Callstack:
      Unknown symbol (address 0x006cbc63)
      Unknown symbol (address 0x006cb8f0)
      Unknown symbol (address 0x1babcf3b)

      Last 100 lines of log...

      info: iCurBrain=8; ArmyIndex=8; M27StartPositionNumber=8
      info: iCurBrain=9; ArmyIndex=9; M27StartPositionNumber=9
      info: iCurBrain=10; ArmyIndex=10; M27StartPositionNumber=10
      info: iCurBrain=11; ArmyIndex=11; M27StartPositionNumber=11
      info: iCurBrain=12; ArmyIndex=12; M27StartPositionNumber=12
      info: iCurBrain=13; ArmyIndex=13; M27StartPositionNumber=17
      info: iCurBrain=14; ArmyIndex=14; M27StartPositionNumber=14
      warning: false\000M27ERROR Count=6: GameTime 2563: aiBrain not specified - update function call
      warning: stack traceback:
      warning: [C]: in function assert' warning: [C]: in function pcall'
      warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(77): in function ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(892): in function GetACU'
      warning: ...er forged alliance\mods\m27ai\lua\ai\m27overseer.lua(7804): in function <...er forged alliance\mods\m27ai\lua\ai\m27overseer.lua:7557>
      warning: false\000M27ERROR Count=1: GameTime 2565: Cant find any ACUs that we own for brain5, and in assassination game mode, so will treat us as being defeated
      warning: stack traceback:
      warning: [C]: in function assert' warning: [C]: in function pcall'
      warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(77): in function ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(902): in function GetACU'
      warning: ...mander forged alliance\mods\m27ai\lua\ai\m27team.lua(198): in function <...mander forged alliance\mods\m27ai\lua\ai\m27team.lua:162>
      info: Warning - no valid units in tNewUnits
      warning: false\000M27ERROR Count=2: GameTime 2566: Cant find any ACUs that we own for brain5, and in assassination game mode, so will treat us as being defeated
      warning: stack traceback:
      warning: [C]: in function assert' warning: [C]: in function pcall'
      warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(77): in function ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(902): in function GetACU'
      warning: ...mander forged alliance\mods\m27ai\lua\ai\m27team.lua(198): in function <...mander forged alliance\mods\m27ai\lua\ai\m27team.lua:162>
      warning: false\000M27ERROR Count=3: GameTime 2567: Cant find any ACUs that we own for brain5, and in assassination game mode, so will treat us as being defeated
      warning: stack traceback:
      warning: [C]: in function assert' warning: [C]: in function pcall'
      warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(77): in function ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(902): in function GetACU'
      warning: ...mander forged alliance\mods\m27ai\lua\ai\m27team.lua(198): in function <...mander forged alliance\mods\m27ai\lua\ai\m27team.lua:162>
      info: Warning - no valid units in tNewUnits
      warning: false\000M27ERROR Count=6: GameTime 2570: Cant find any ACUs that we own for brain5, and in assassination game mode, so will treat us as being defeated
      warning: stack traceback:
      warning: [C]: in function assert' warning: [C]: in function pcall'
      warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(77): in function ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(902): in function GetACU'
      warning: ...mander forged alliance\mods\m27ai\lua\ai\m27team.lua(198): in function <...mander forged alliance\mods\m27ai\lua\ai\m27team.lua:162>
      warning: false\000M27ERROR Count=9: GameTime 2573: Cant find any ACUs that we own for brain5, and in assassination game mode, so will treat us as being defeated
      warning: stack traceback:
      warning: [C]: in function assert' warning: [C]: in function pcall'
      warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(77): in function ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(902): in function GetACU'
      warning: ...mander forged alliance\mods\m27ai\lua\ai\m27team.lua(198): in function <...mander forged alliance\mods\m27ai\lua\ai\m27team.lua:162>
      info: Warning - no valid units in tNewUnits
      info: Warning - no valid units in tNewUnits
      info: CWldSession::DoBeat() unknown entity id (0x2ff0002d) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00086) supplied in a pose update.
      info: Warning - no valid units in tNewUnits
      info: Warning - no valid units in tNewUnits
      debug: Current gametime: 00:43:00
      debug: Gametime: 00:43:00 --- Unit: 1777 --- Platoon: 180 --- FPS: 135 --- Memory: 829.3M / 909.3M --- Speed: -2 / -2 --- SimSpeed: 33% ( 60 Game = 177 System Seconds )
      debug: Entity: 11250 --- Prop: 02279 --- CScriptObject: 26643 --- CTask: 19330 --- CTaskThread: 18028 --- CLuaTask: 01100 --- CDecalHandle: 03600 --- ReconBlip: 01805
      warning: false\000M27ERROR Count=18: GameTime 2582: Cant find any ACUs that we own for brain5, and in assassination game mode, so will treat us as being defeated
      warning: stack traceback:
      warning: [C]: in function assert' warning: [C]: in function pcall'
      warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(77): in function ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(902): in function GetACU'
      warning: ...mander forged alliance\mods\m27ai\lua\ai\m27team.lua(198): in function <...mander forged alliance\mods\m27ai\lua\ai\m27team.lua:162>
      warning: false\000M27ERROR Count=81: GameTime 2586: Cant find any ACUs that we own for brain7, and in assassination game mode, so will treat us as being defeated
      warning: stack traceback:
      warning: [C]: in function assert' warning: [C]: in function pcall'
      warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(77): in function ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(902): in function GetACU'
      warning: ...mander forged alliance\mods\m27ai\lua\ai\m27team.lua(198): in function <...mander forged alliance\mods\m27ai\lua\ai\m27team.lua:162>
      warning: false\000M27ERROR Count=1: GameTime 2589: Couldnt find any mexes along the line from our base to enemy base, so will pick enemy start position as the patrol point
      warning: stack traceback:
      warning: [C]: in function assert' warning: [C]: in function pcall'
      warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(77): in function ErrorHandler' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(2691): in function GetMexPatrolLocations'
      warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(8403): in function GetNewMovementPath' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(11444): in function ProcessPlatoonAction'
      warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(12850): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:12841>
      warning: false\000M27ERROR Count=27: GameTime 2591: Cant find any ACUs that we own for brain5, and in assassination game mode, so will treat us as being defeated
      warning: stack traceback:
      warning: [C]: in function assert' warning: [C]: in function pcall'
      warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(77): in function ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(902): in function GetACU'
      warning: ...mander forged alliance\mods\m27ai\lua\ai\m27team.lua(198): in function <...mander forged alliance\mods\m27ai\lua\ai\m27team.lua:162>
      info: Warning - no valid units in tNewUnits
      info: CWldSession::DoBeat() unknown entity id (0x2ff00097) supplied in a pose update.
      info: Warning - no valid units in tNewUnits
      info: Warning - no valid units in tNewUnits
      info: Warning - no valid units in tNewUnits
      info: Warning - no valid units in tNewUnits
      debug: Current gametime: 00:43:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff00268) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00269) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00272) supplied in a pose update.

      maudlin27M 1 Reply Last reply Reply Quote 0
      • maudlin27M Offline
        maudlin27
        last edited by

        Thanks for the report - this looks like an error with M27AI, I'll have a look through the replay to see if the cause can be fixed for the next release of the mod.

        M27AI and M28AI developer; Devlogs and more general AI development guide:
        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
        https://forum.faforever.com/topic/5331/m28ai-devlog-v150

        1 Reply Last reply Reply Quote 0
        • maudlin27M Offline
          maudlin27 @Teralitha
          last edited by

          @teralitha Latest version is up which should fix the above (as well as making a few other improvements on that map when norush is enabled)

          M27AI and M28AI developer; Devlogs and more general AI development guide:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v150

          1 Reply Last reply Reply Quote 1
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