BlackOpsFAF-Unleashed only for FAF v26
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@Doompants It's my pleasure to clarify and I'm grateful for your work.
I've noticed that you changed UEF T4 Stellar Generator which is technically not an Unleashed unit.
If you plan to fix EXUnits, you might want to take a look at Seawolves. It seems the explosions of their torpedoes introduce lags, does not damage land or hovering units which they supposed to and can crash the sim.Crash logs revealed even more:
warning: Error running lua script: 0 damage specified.
[C]: in function `DamageArea'
.../exctorpeffectcontroller01_script.luaTorpedo script loops and leads to heap overcommit:
Heap: 448.0M / 428.2MHeap growth coincides exactly with this loop:
Error running lua script: 0 damage specified.
DamageArea()
exctorpeffectcontroller01_script.luaStill gotta check what unit exactly is
"FORMATION DEBUG: Unit ees0302 does not match any Naval categories."
but I'm gonna bet my ass it's the Seawolf. -
Interesting. EES0302 is actually the Escort Frigate. Seawolf is EES0301.
We hadn't noticed lag or caught that the torps weren't doing damage. I'll test that one and add it to the list for next time. Might be a bit, but this is definitely more the kind of bug I want to devote time to figuring out.
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