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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    BlackOpsFAF-Unleashed only for FAF v26

    Scheduled Pinned Locked Moved Modding & Tools
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    • S Offline
      Szasz @Doompants
      last edited by Szasz

      @Doompants It's my pleasure to clarify and I'm grateful for your work.
      I've noticed that you changed UEF T4 Stellar Generator which is technically not an Unleashed unit.
      If you plan to fix EXUnits, you might want to take a look at Seawolves. It seems the explosions of their torpedoes introduce lags, does not damage land or hovering units which they supposed to and can crash the sim.

      Crash logs revealed even more:
      warning: Error running lua script: 0 damage specified.
      [C]: in function `DamageArea'
      .../exctorpeffectcontroller01_script.lua

      Torpedo script loops and leads to heap overcommit:
      Heap: 448.0M / 428.2M

      Heap growth coincides exactly with this loop:
      Error running lua script: 0 damage specified.
      DamageArea()
      exctorpeffectcontroller01_script.lua

      Still gotta check what unit exactly is
      "FORMATION DEBUG: Unit ees0302 does not match any Naval categories."
      but I'm gonna bet my ass it's the Seawolf.

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      • DoompantsD Offline
        Doompants
        last edited by

        Interesting. EES0302 is actually the Escort Frigate. Seawolf is EES0301.

        We hadn't noticed lag or caught that the torps weren't doing damage. I'll test that one and add it to the list for next time. Might be a bit, but this is definitely more the kind of bug I want to devote time to figuring out.

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