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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Crash game! Error collisions shields

    Scheduled Pinned Locked Moved FAF support (client and account issues)
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    • L Offline
      lexx1191
      last edited by

      log filegame_16547470.log
      warning: Error running OnCollisionCheck script in Entity at 80da7000: Unexpected type for army object
      stack traceback:
      [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 80da7000: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
      ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
      debug: Current gametime: 00:25:00
      debug: Current gametime: 00:25:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff00303) supplied in a pose update.
      debug: Current gametime: 00:26:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff000bc) supplied in a pose update.

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      • JipJ Offline
        Jip
        last edited by

        Did your game crash, or did the logs just show a warning? These warnings are known, and fixed on FAF Develop. They do not cause a crash.

        If you do experience a crash to desktop then here is some help:

        d3eb5598-f46e-4e62-89ee-ca70dbd176c0-image.png

        A work of art is never finished, merely abandoned

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