AI-Uveso (v114) - AI mod for FAForever
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Update 19.Nov.2024 (v113)
- Fix: Fixed some typos in upgrade templates
- Fix: Marker print to log
- Fix: Naval factory template names
- Fix: Land factory template names
- Fix: Add safeguard for function ComHealth(cdr)
- Fix: CategoriesHash indexing
- Fix: Resolved bug in AddFactoryToClosestManager function due to missing LocationType.
- Fix: Removed unused funktion GetMarkerGridPositionFromIndex
- Fix: Added helper function for missing named indexes in MASTERCHAIN.
- Opt: Scouts no longer create a path; they now fly straight to the destination.
- Opt: Replaced self:GetBlueprint() with self.Blueprint for improved performance.
- Opt: Cached position for GetHeatMapGridPositionFromIndex
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Update 14.Dec.2024(v114)
- New: Platoons will now merge if engaged in combat and nearby.
- Fix: Resolved an issue where RepeatBuild could potentially cause a stack overflow.
- Fix: Fixed a bug where the BuilderName was deleted after using the AirUnitRefit functionality.
- Fix: Added an upgrade mechanism for Tech3 factories when the economy is fully saturated.
- Fix: The hover platoon former will now only be created if there is no land path available to the enemy.
- Fix: Fixed tactical missile not targeting Heavy Assault units from the Total Mayhem mod.
- Fix: Fixed a bug in attack function when a platoon unit is dead.
- Opt: Increased the priority of panic builders.
- Opt: Units constructed by panic builders will now push aggressively into enemy lines.
- Opt: Introduced a new former for managing Total Mayhem spam and panic situations.
- Opt: Units fighting near corners will now maneuver around corners if their line of sight is obstructed.
- Opt: The Ecomanager will no longer pause the construction of strategic missile defense systems.
- Opt: Strategic missile defense systems will now automatically begin construction if a nuclear submarine is detected.
- Opt: Updated formers specifically for the
Total Mayhem
mod. - Opt: Added builder for transport needed and transport wanted.
- Opt: Engineers will now assist only if mass storage is over 50% to prevent eco stall.
- Opt: Naval expansions will now build a factory first instead of defense.
- Opt: Reduced the number of naval base builders to prevent double builds on the same spot.