V170 is out.
v168-9 were fixes to things that got broken with FAF patching, whereas v170 dealt with minor bugs and balancing things out, as well as making my map unattractive for higher (38+) difficulties, or Paragoning.
Seriously folks, just remove OP mods like ExMex or low cost upgrades, and play this thing on normal (or even reduced) difficulty - you get the same challenge + much faster SIM speed due to less units.
I still need to fix hero bonuses misbehaving, for now avoid that option (default is OFF), you may use the new hero buff option to help new players handle the hero + I added a buff if build time is above 6min, to help mitigate lack of farming for hero.
From the Changes.txt inside the mod folder:
Patch 170
Map:
Fixed nuke launch script
Increased nuke launch at late game, and more with bigger diff
Scaled bosses, mission objectives, Universal Colosus...even more, with bigger diff, to discourage extreme diff
(this includes tele SACUs, Extra minibosses, transport dropship veterancy, and a lot more)
Cleared out navy spawn area if naval Omega boss is chosen
Allied Pride miniboss should no longer make reinforcements - finally...
Buffed several missions/bosses/units if Paragon gets built
Reduced veterancy level to 0 for default difficulty (was 1 earlier, should make things a bit easier)
Leveled terrain around bases to adjust for new terrain-building interaction
Tweaked SACU teleport script (added Othuys on later spawns, as well as veterancy for higher diff)
Added another wave of mini Bosses spawning late game, if that mission is selected, increased hp for higher diff
Mod:
Fixed shields not respawning on units that are attached to other units, after they go down
Buffed all lvl 1 heroes if build time is longer than 6min, to help them evolve to next level
Nerfed Dominator exp turret death damage (50% range and dmg)
Buffed Spiderlord, Centipede, UC health
Nerfed Yolo damage back to 200 000 from 300 000
Buffed "bubbles" mission if it's chosen - increased Duke and Count HP, shields
Buffed "Arachnophobia" mission wia added veterancy for higher diff settings
Fixed Aeon "Inquisitor's rain" enhancement not dropping down projectiles with Overload
Fixed tractor beams not working on Aeon heroes
Fixed tractor beams not killing units they pull
Fixed UEF hero sats not nuking on suicide
Fixed Cybran hero EMP missile not EMPing enemy
Fixed Balrog upgrades on UEF hero lvl 4 and 5 crashing game when Balrog starts being built
Increased Sera hero Orbs hp, shields
Buffed Helios bomber bomb HP so it doesn't get wrecked by AA so easily
Patch 168 - 169
Map:
Added map option for hero to be a bit stronger (via better bonuses on veterancy + buff to hp and regen).
Fixed opening battle not clearing everything out/not killing defending commander in front (hopefully)
Leveled terrain under some buildings that made them crooked with new terrain behaviour.
Slightly nerfed naval waves, most notably via less subs, buffed air in waves slightly. - should make navy positions easier to play
Mod:
Fixed heroes not evolving to next lvl on veterancy gain. --this was a major f**k-up
Fixed Cy anti teleport and Aeon t3 transport cloaking units when they shouldn't.
Fixed Goliath bosses crashing up the game.
Added new option in map to buff hero slightly (cca 10-15%) to help new players with progression (default is OFF). --this is separate from hero bonuses - those i still need to fix, avoid using that option!!!
Many minor hot fixes of things that got broken with patching FAF.