Hey guy, just to give a little feedback about how the AI performs.
- Commanders seem just a little bit too careless and go out pretty far from their bases in the early game and get creamed. Now, I know some human players also do this, usually noobs, but M27 is not a noob right
- I feel like the AI plays a little too standoffish for its own good. Im beginning to realize that I can exploit this. For example, Hit and run. While this is effective when attacking, its weak when defending and Im figuring out how to manipulate the AI's behavior when I am making offensive moves. Basically its becoming predictable. Would be interesting if squads of AI units were more randomized in their movements. Sometimes being standoffish or hit and run, then suddenly implementing shock manuever/blitz when you least expect it. Or trying to sneak a platoon of ground units around your flank/rear and hitting your weak spot, which is a tactic that ive found works really well on them, since they tend to focus on the front lines.
- They never build mass fabricators. Not sure if thats a hard thing to get them to do or not. They seem to very rarely make SCU's. Like in my last game, I only saw 1 gateway, on the enemy side, but didnt see any scu from it at all.
- Ive watched enemy experimentals like chickens or cyclops doing lot of circles, presumably attempting to avoid things like t2 artillerly, but sometimes when they have a clear advantage, such destroying half an enemy base, they for whatever reason suddenly turn around and retreat before finishing the job and they might not even have much damage.
- M27 seems to produce a massive overabundance of t3 engineers.
- Also massive numbers of air units and anti air units. I never see just regiments of ground units marching and attacking. The AI always seems to be very air/anti air heavy and quite sparse on other types of units.