If you make titan/percy and loya/brick have that dynamic there is no real discernible difference between how any of the factions play late game.
UEF/Cyb have the advantage early on with quick raiding units that can be difficult to catch
Once the map gets more closed up these units get outdated and Aeon/Sera have the advantage with their tank
Now UEF/Cyb have to regain the advantage through percy/brick
Which causes Sera/Aeon to go maximum sniper
Which ends the arms race of maximum punch direct fire and takes you into:
- spamming t1 arty
- spamming titan/loya again
- spamming indirect fire
- getting something like a fatboy, mega, or a firebase up
Your efficiency in these transitions and your ability to parry enemy proactive periods is what determines if you’re better.
If all these factions have the same dynamic, it greatly simplifies the t3 stage dynamic that currently exists.