Loyalist used to:
- stun every single land unit
- stun ACU
- stun every single air unit
- Redirects missiles
All while costing less and having more damage.
The OP aspect doesn’t really need to be discussed. You could swarm a shielded ACU with like 8 of them and kill it. Or stop asf from firing/stop a strat midair by ctrl+k.
Titan has nearly always been bad due to the fact it had zero real benefits over loya. It had less dps and also just about as much hp while costing as much as loya.
Titan being near unusable was countered by the fact percy is absurdly nuts and so long as there isn’t a ton of ground to cover, it absolutely dominates.
Nowadays loya and titan operate in the same sort of raiding role to get quick utility of your t3 upgrade. They’re fast, they do decent damage, and they have pretty good hp. Lots of t2 need to be pulled off to go deal with them while they run around and snipe loose mexes. They can also handle themselves until you start seeing small groups of othuums/harbs/percies/bricks walking around.
You don’t use them to fight t4, you use them to force opponents to go t3 while you get very good trades.
t2 < titan/loya < harbs/othuum < percy/brick < snipers < arty/spearhead/titan/loya
is the general relation
You won’t see this relation work properly in heavily closed maps that have minimal room to maneuver for land ie gap/astro/sentons. But FAF is typically balanced around the gameplay you find via the matchmaker service rather than custom games.