Game runs fine, sometime i have exceptions, but not often.
But any mods doesn't work at all. I can see downloaded maps, can download mods, enable them in the FAF, but they just not working in the game.
https://pastebin.com/q37SYAj0 - ice-adapter.log
https://pastebin.com/T4E2s8MC - game.log
Linux Support
@axel12 i saw but i havent tested it.
i have been updating the wiki btw for the 1.2.0 client.
main part is ready. working on the game issues part, simplifying etc
nice ghetto streams: https://www.twitch.tv/foodlfg
@Podli enable the Fallback Vault Location
in the client setting and redownload your mods (somehow).
was it not enabled from the beginning? oO
exceptions? use the latest Proton version and install Vulkan tools etc: https://linuxconfig.org/install-and-test-vulkan-on-linux
nice ghetto streams: https://www.twitch.tv/foodlfg
@foodlfg i found the issue. Mods is working, but import from FAF to FA active mods doesn't work. I have to enable mods in lobby manually.
@Podli
ye that one too.
mod dir is here btw:
cd .faforever/user/My\ Games/Gas\ Powered\ Games/Supreme\ Commander\ Forged\ Alliance/mods/
nice ghetto streams: https://www.twitch.tv/foodlfg
@LittleMissMurder
yes? what do you want to say with this?
you dont have an old version of java JRE on other distros?
the new 1.2.0 client needs java 14 btw.
i dont know if it is worse news or not. (if you are on Ubuntu 20.04, it is not)
nice ghetto streams: https://www.twitch.tv/foodlfg
well lets simplify this:
- sudo apt install openjdk-14-jre
- use: 1.2.0 client
nice ghetto streams: https://www.twitch.tv/foodlfg
My game crashes as soon as the game starts:
> com/sun/javafx/webkit/prism/WCGraphicsPrismContext patching succeeded!
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1024
info: - Height: 768
info: - Format: D3D9Format::A8R8G8B8
info: - Auto Depth Stencil: false
info: ^ Format: D3D9Format::Unknown
info: - Windowed: false
info: Setting display mode: 1024x768@60
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 1024x768
info: Image count: 3
info: Exclusive FS: 0
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_FIFO_KHR
info: Buffer size: 1024x768
info: Image count: 4
info: Exclusive FS: 0
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 12 (X_ConfigureWindow)
Resource id in failed request: 0x8400036
Serial number of failed request: 6341
Current serial number in output stream: 6344
Soon™️
I am Ubuntu 20.04 I have the lobby in windowed mode and the game is full screen I am using Proton 5.0-9 as recommened by the wiki.
Soon™️
Now if I try host a game it also crashes:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0043dd2d
attempted to read memory at 0x00000000
Program : Z:\home\alex\.faforever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log /home/alex/.faforever/logs/game_12616401.log /gpgnet 127.0.0.1:31353 /mean 1871.69 /deviation 98.0428 /savereplay gpgnet://127.0.0.1:36483/12616401/axel12.SCFAreplay /country ES /clan DEV /numgames 1648
Callstack:
EntryPoint + -1 bytes ((Unknown)(0) + 0 bytes)
Last 100 lines of log...
info: cam_ZoomAmount 0.40000000596046
info: ui_AlwaysRenderStrategicIcons 0
info: ui_ScreenEdgeScrollView 1
info: ui_ArrowKeysScrollView 1
info: ui_KeyboardPanSpeed 90
info: ui_KeyboardPanAccelerateMultiplier 4
info: ui_KeyboardRotateSpeed 10
info: ui_KeyboardRotateAccelerateMultiplier 2
info: SC_SecondaryAdapter false
info: ren_Skydome 1
info: graphics_Fidelity 1
info: shadow_Fidelity 1
info: ren_MipSkipLevels 1
info: cam_DefaultLOD 1
info: cam_SetLOD WorldCamera 1
info: cam_SetLOD WorldCamera2 1
info: cam_SetLOD CameraHead2 1
info: SC_CameraScaleLOD 1
info: ren_bloom 0
debug: Wavebank prepared: 23e920
debug: Wavebank prepared: 23fad8
debug: Wavebank prepared: 240f00
debug: Wavebank prepared: 2420b8
debug: Wavebank prepared: 243d68
debug: Wavebank prepared: 245b50
debug: Wavebank prepared: 247a70
debug: Wavebank prepared: 248c28
debug: Wavebank prepared: 24adb8
debug: Wavebank prepared: 24c588
debug: Wavebank prepared: 24e5e0
debug: Wavebank prepared: 26c6f0
debug: Wavebank prepared: 26d8a8
debug: Wavebank prepared: 26fc18
debug: Wavebank prepared: 270dd0
debug: Wavebank prepared: 271f88
debug: Wavebank prepared: 273140
debug: Wavebank prepared: 2742f8
debug: Wavebank prepared: 2754b0
debug: Wavebank prepared: 276668
debug: Loading module '\000/lua/maui/frame.lua\000'
debug: Loading module '\000/lua/ui/uimain.lua\000'
debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000'
debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000'
info: GPGNET: entering idle state.
debug: Wavebank prepared: 26ea60
debug: Wavebank prepared: 277820
debug: Loading module '\000/lua/ui/lobby/lobby.lua\000'
debug: Loading module '\000/lua/version.lua\000'
debug: Loading module '\000/lua/ui/menus/menucommon.lua\000'
debug: Loading module '\000/lua/ui/game/tooltip.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips.lua\000'
debug: Loading module '\000/lua/ui/maputil.lua\000'
debug: Loading module '\000/etc/faf/mapblacklist.lua\000'
debug: Loading module '\000/lua/ui/controls/radiobutton.lua\000'
debug: Loading module '\000/lua/ui/controls/mappreview.lua\000'
debug: Loading module '\000/lua/ui/controls/resmappreview.lua\000'
debug: Loading module '\000/lua/ui/texturepool.lua\000'
debug: Loading module '\000/lua/ui/controls/acubutton.lua\000'
debug: Loading module '\000/lua/gamecolors.lua\000'
debug: Loading module '\000/lua/maui/slider.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/playerdata.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvalue.lua\000'
debug: Loading module '\000/lua/factions.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/gamedata.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua\000'
debug: Loading module '\000/lua/ui/controls/togglebutton.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000'
debug: Loading module '\000/lua/ui/controls/textarea.lua\000'
debug: Loading module '\000/lua/ui/lobby/trueskill.lua\000'
debug: Loading module '\000/etc/faf/blacklist.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips-country.lua\000'
debug: Loading module '\000/lua/system/dkson.lua\000'
debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000'
debug: Loading module '\000/lua/ui/lobby/changelog.lua\000'
debug: Loading module '\000/lua/ui/controls/combo.lua\000'
debug: Loading module '\000/lua/ui/lobby/changelogdata.lua\000'
debug: Loading module '\000/lua/ui/lobby/aitypes.lua\000'
debug: Loading module '\000/lua/ai/customais_v2/sorianai.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000'
info: /country
info: /init
info: /numgames
info: /mean
info: /clan
info: /deviation
info: GPGNET: setting nat handler to 0x1100c004
info: LOBBY: Game port 22094[UDP] opened.
info: LOBBY: starting with local uid of 53471 [axel12]
info: SC_PrimaryAdapter windowed
info: GPGNET: entering lobby state.
info: { }
info: { }
debug: Loading module '\000/lua/maui/effecthelpers.lua\000'
info: Supreme Commander: Forged Alliance version 3714
debug: Loading module '\000/lua/ui/lobby/chatarea.lua\000'
debug: Loading module '\000/lua/maui/statusbar.lua\000'
debug: Loading module '\000/lua/ui/controls/columnlayout.lua\000'
warning: Unable to load texture: _mappreview.dds
Maybe I should quit windowed mode but how
Soon™️
When I try get the lobby back in full screen mode the game also crashed LOL. Seems like the game as a lot of issues on linux. Who told me I should try linux XD
Soon™️
I think it was working before I put it in windowed mode? Where is that stored how can i revert this. I tried deleting game.prefs but that had no effect
Soon™️
it doesn't sound like you're using proton's run file
did you add this to steam's launch option for FA ?
PROTON_NO_ESYNC=1, PROTON_DUMP_DEBUG_COMMANDS=1 %command%
the PROTON_DUMP_DEBUG_COMMANDS allows for the creation of a run file under /tmp/proton_$USER/
you copy that file to you faf install dir and point to that file as the run arg for FA.