Well... I shed a whopping 10 max rating per game, if my ladder 1v1 rating of 650 is accurate that means 50 more losses and my rating is correct.
Also, checkmark for getting yelled at for being a noob (ally expects 1100 rated ally, gets 650 rated).
@FtXCommando said in Team Matchmaker - hard to get games to develop rating:
What “system” was changed to start at 0 rather than 1200?
When I started playing in 2013 (ZePilot was boss then) I didn't earn a 1200 rating, I started out with it.
@FtXCommando said in Team Matchmaker - hard to get games to develop rating:
Trueskill values do not get changed because it’s tedious (requires one of the very few server admins to go and adjust values), once allowed will get requested every hour (already does basically), and it generally induces inaccuracy into the system (who is supposes to be gauging what your rightful rating is if not the statistical result of winning/losing)
Actually, imagine if a button was added to profile page with 3 month cooldown that would increase your uncertainty(sigma?) by 100 (which would reduce visible rating by 100 too right?). Activating this function would immediately reduce your rating, but more importantly, it would increase your rating change per game. This function would pretty much be available for any returning player. Being usable once per quarter makes it unsuitable for abuse, so you can let it be available without limitations other than 3 month cooldown.
Attempted Abuse by lowering rating to smurf: increased uncertainty will give you larger ratings gains so you will be worse off.
Attempted Abuse to climb in rating faster: if you win these games, then you earn that higher rating.
Once per 3 month you can join a game 100 rating below you, that is all abuse I see.