Title. But to be more complete, the map in Question is Battle for Azeroth. I find its a map with some potential for assymetrical world conquering style battles and some cool Phantom games.
But ever since I booted it up, I noticed that every time I set teams, they would never be preserved. Even when set by mods such as Phantom Game Mode. Causing the game to be always played in a FFA style.
A brief glimpse into the lua log displayed the culprit and it only took me a moment of peeking into the map editor and the map's script file to notice the problem:
local ScenarioUtils = import('/lua/sim/ScenarioUtilities.lua') local ScenarioFramework = import('/lua/ScenarioFramework.lua') function OnPopulate() ScenarioUtils.InitializeArmies() ScenarioFramework.SetPlayableArea('Area_1' , false) end function OnStart(scenario) end
The actual Area_1 has been renamed in the Map to 'Playable' causing the script to bork when it can't find it. In short the fix is trivial to make the map work as normal again, just replacing Area_1 with Playable and voila, alliances work again.
local ScenarioUtils = import('/lua/sim/ScenarioUtilities.lua') local ScenarioFramework = import('/lua/ScenarioFramework.lua') function OnPopulate() ScenarioUtils.InitializeArmies() ScenarioFramework.SetPlayableArea('Playable' , false) end function OnStart(scenario) end
However, I have not made the map and according to the map vault rules I should not reupload content I have not made. With this being the case, what follows? Should I login as often as possible to see if I can find the author Fr0st and PM him? Can I reach him in a more reliable way? Or can something be done to fix the map in some other way?
Shame because there aren't a lot of world conquering style maps out there, and having a broken one this cool looking with stereotypes and trash talk arsenals ready to roll is quite unfortunate.
Well, thanks for reading, and I'd appreciate any help on the matter, THKS!