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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    M28 AI behaves different unusual

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • G Offline
      Gipsy_Danger
      last edited by

      Hy guys,

      since a couple days i have problems with the M28 AI-Mod. I tried different Settings in the lobby, but nothing changes. Any M28 player in my matches plays not like before. They build random big clusters of TMD, dont build SAMS on claimed ground, dont attack with all gunships together, separate their own air units and clouster them over there own base, dont mix the buildings through the playerbases like build facs on the allie bases and dont work together on gameenders and their whole shielding. In one match a AI build a paragon and dont donate their massfafabs, mexes and pgens to another player.
      Any player work alone for his goals. All in all they dont work together as the big brain than usual.

      Hope u guys can help me and have a answer, thanks for all the help.

      Best greedings 🙂

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      • maudlin27M Offline
        maudlin27
        last edited by

        v293 has been released which fixes the issue (v292 broke the 'hive mind' aspect and had each M28 play as though it was on its own)

        M27AI and M28AI developer:
        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
        https://forum.faforever.com/topic/5331/m28ai-devlog-v294
        M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

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        • G Offline
          Gipsy_Danger
          last edited by

          Hy maudlin, yes i noticed yesterday the difference, now it works like the good old AI M28 than before. Thanks for ur support and your service, FAF.

          1 Reply Last reply Reply Quote 0

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