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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Player Modifier PCx - balance games between different rated players

    Scheduled Pinned Locked Moved Modding & Tools
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    • maudlin27M Offline
      maudlin27
      last edited by maudlin27

      The Player Modifier PCx sim mod allows you to set build rate and resource modifiers (similarly to an AIx player). With the mod enabled if you go to game options you should see options to change the modifier applied to each player based on their player slot:
      57fc96c9-f38b-46c4-906e-ad835e6dfd6c-image.jpeg

      For example, you could use this to balance out games involving players with significantly different skill levels to give each player/team a decent challenge. As a very rough guide, playing against someone around 400 rating lower than me I found a 1.1 build and resource modifier gave us both a reasonable chance to win.

      Another example of how it could be used would be to give one player a high modifier and have them solo a team of players with a normal modifier.

      History:
      v1-2 - Release
      v3-4 - Expanded game options to allow 0.1 to 0.4 modifiers
      v5 - Modifiers should now apply to units when they get a RAS upgrade

      M27AI and M28AI developer:
      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
      https://forum.faforever.com/topic/5331/m28ai-devlog-v294
      M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

      1 Reply Last reply Reply Quote 6
      • cychwa_klaymbergC Offline
        cychwa_klaymberg
        last edited by

        Hello!

        This is really cool! Will your mod work correctly if, for example, I enable a x2 resource mod? Or, for example, if there's a mod that changes the base mass yield of mass extractors and fabricators?

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        • maudlin27M Offline
          maudlin27
          last edited by

          I'd expect it to be compatible with mods that change blueprint values on units to alter their resource generation values.

          It might be compatible with mods that change resources/similar it might not (I've not tested, but if I was to guess I'd expect it to be compatible).

          M27AI and M28AI developer:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v294
          M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

          1 Reply Last reply Reply Quote 2
          • maudlin27M maudlin27 referenced this topic

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