Why don't we host VPS/VDS as an option for improving connectivity?
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Can we create a central server that players can connect to directly without coturn/stun servers?
In that case, we can create a tab in the browser to track the quality of each player's connection to the server.
As an option:
Base DDOS protectionhttps://aeza.net/ru/virtual-servers
2 cores -- 4 GB RAM -- 60 GB NVMe -- 25 Gbps = 10$It would be great if it were possible to choose whether to create a game on the server or via coturn/STUN.
I understand that it won't help โwin the war against poor connectivity,โ but it can make the situation much better.
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Every central server we set up will be immediate subject to DDoS just like our turn servers.
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@Brutus5000 Is there info about attack type (like volumetric attack) , attack duration, attack power (gbps), or more? Is there protection against DDoS attacks on previous VPS/VDS (turn servers self-hosted)?
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With your input, this post could be even better ๐
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