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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Why don't we host VPS/VDS as an option for improving connectivity?

    Scheduled Pinned Locked Moved General Discussion
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    • I Offline
      IamFromRussia
      last edited by

      Can we create a central server that players can connect to directly without coturn/stun servers?

      In that case, we can create a tab in the browser to track the quality of each player's connection to the server.

      As an option:
      Base DDOS protection

      https://aeza.net/ru/virtual-servers
      2 cores -- 4 GB RAM -- 60 GB NVMe -- 25 Gbps = 10$

      It would be great if it were possible to choose whether to create a game on the server or via coturn/STUN.

      I understand that it won't help โ€œwin the war against poor connectivity,โ€ but it can make the situation much better.

      1 Reply Last reply Reply Quote 0
      • Brutus5000B Offline
        Brutus5000 FAF Server Admin
        last edited by

        Every central server we set up will be immediate subject to DDoS just like our turn servers.

        He said, "I've been to the year 3000
        Not much has changed, but they live underwater
        And your great-great-great-granddaughter
        Is playin' FAF, playin' FAF"

        1 Reply Last reply Reply Quote 1
        • I Offline
          IamFromRussia
          last edited by

          @Brutus5000 Is there info about attack type (like volumetric attack) , attack duration, attack power (gbps), or more? Is there protection against DDoS attacks on previous VPS/VDS (turn servers self-hosted)?

          1 Reply Last reply Reply Quote 0

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