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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Double Voice Folder Causes No Audio

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
    bugcampaignsounderrorsingleplayerlinux
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    • Z Offline
      Zwaardbei
      last edited by

      When I tried to play the original campaigns through FAF, I noticed that the voice lines weren't playing. The FA-campaigns had no issues whatsoever.

      Maybe a custom campaign wouldn't be fully voice acted, but I had played the original campaigns, and they have full voice acting, so I decided to investigate.

      I found no related information on the forums or the wiki. I had already explored the game files, and I had discovered that there were voice files present. As i was writing this post as a question, I decided to look closer.

      What had happened, was that under /faforever/sounds/, two folders had been created. A folder named "voice" and a folder named "Voice". "voice" only contains the xsb/xwb-files FMV_Vanilla. "Voice" contained all the voice lines.

      When I renamed "voice" to ".voice" to hide it, suddenly all voice lines worked again. Clearly FAF is clever enough to ignore casing but not built to consider two voice folders. I would like to confirm a few details:

      What is the correct name for the voice folder?

      Giving the pascalCase naming scheme in the parent folder, I will default to "voice".

      Are there any issues likely to arise by placing all audio files in the same "voice"-folder?

      Given the fact that only one folder is used by the game, and that there are no duplicates, my expectation is that, no, there is likely no issue whatsoever, thus I have placed all voice files in the same folder.

      For context: this happened on Linux. I don't know the state of the sounds-folder directly after installation or after downloading a first campaign with downloaded voice files. I have tried downloading other campaigns with voice lines to see if it defaults to "Voice" somehow, but I seem to already have most of them. I have tried deleting the voice files for Procyon 16, then downloading the mission again, but that didn't seem to do anything. That's all I have.

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