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    3715 ongoing development thread

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    • K Offline
      keyser
      last edited by keyser

      Hello there,

      this thread is meant to give you an overview of what is going on regarding the next game development/bugfix patch.

      I will tag all Pull Requests for this patch with the 3715 milestones so you can easily filter and find them here.
      The following changes are currently merged into the deploy/fafdevelop branch and thus available for public testing via the FAF client by playing the FAF Develop game mode:FAF_develop.png

      • More detailed unit info and small improvements - improve unit information, display dps and weapon damage (billy, nuke, com nuke etc) ; also inform about the upgrades on sacu presets
      • Fix bigger strat icons - fixed icons that were broken last patch with the UI scale feature
      • Improved usability Cheat menu
      • Quantum optics facility fix - fix a bug allowing the eye to give underwater vision on the last spot without having the eye enable.
      • Fix tarmac spawning - spawn explosion decals when structure dies
      • Window Resize Fix - fix chat and minimap repositionning when resizing the game
      • Lobby enhancements + refactoring - allow single player lobby to get the features from the multiplayer lobby.
      • fix explosion killing trees for arties
      • fix mermaid torpedo hitbox - makes mermaid easier to hit with torpedo
      • alternative hotbuild - new hotkey preset layout + factory template hotkey + allow to bind to chevron key : >
      • Bomber/arties decals/shaking - makes bomber and arties properly spawn decals on impact. Add impact decals/shaking for several units.
      • Fixing armor - add experimental armor to air/navy/building experimental and remove firebeetle armor
      • AI Update V8 - fix the game slowdown on long AI games + other improvements
      • Loading tips improvements - improve current and add new loading tips
      • Move faction data out of the functions
      • add topological sorting for mods - allow to correctly sort mods so you can apply their changes in the correct order
      • Replaced product menu with dynamic mod filters - Allow to spawn units from mods with cheat are allowed
      • TMM: Add startspot command line option to autolobby - Adapting autolobby for team matchmaker
      • Update resource structure description
      • Prevent the game from sending bogus game results caused by early exit - An attempt to fix wrong game rating reward
      • Shaders Needed for SCTA Mod
      • RU lobby localization changes - improve russian translation for the lobby
      • Speedup of score sync - fix lag watching replay at fast speed, also improve performance ingame
      • Platoon movement - improve scripted army movement
      • Fix for various hit boxes for wreckages - fix wreck hit box for unit having death animation, also prevent reclaim from cancelling death animation when the unit is killed by a shot (doesn't apply to volatile structure)

      Contributors:

      • KionX
      • speed2
      • BlackYps
      • The-Balthazar
      • shalkya
      • Uveso
      • Askaholic
      • AugSphere
      • FemtoZetta
      • Dragun123
      • ugandarowanda
      • Jip
      • Kazbek

      This post will be updated whenever new changes are merged and thus available for testing in the FAF Develop game patch.
      If anyone is interested in testing PRs that are not yet merged then you can do so by following this guide.

      We have merged all the PRs for this patch. I will wait a week, so people can test the changes on "FAF Develop", and will then push the patch.

      edit : 23/06/2020 : added 2 PRs
      edit : 18/08/2020 : added 7 PRs
      edit : 22/08/2020 : added 4 PRs
      edit : 29/08/2020 : added 4 PRs

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