A graph of the number of times each faction gets played (counting rated games only) per week:
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449#p138924
A graph of the number of times each faction gets played (counting rated games only) per week:
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449#p138924
Proportion of games played as each faction. On the x axis this time is the number of games someone has played (in the data I have, with a cutoff once there is less than 100 people with that many games) :
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449#p138929
This one is a plot of when I first saw someone play a game (in blue) and when I last saw them play a game (in green) (all values plotted are the cumulative values).
All this shows is that I see new people when my data begins, and I stop seeing people after my data ends (aka, time is a thing).
The real purpose of this post is to share all my code so far. Its all in ipython notebook (see http://jupyter.org/) files (thats how I did the dev), and is attached. Also included is all the raw data, so knock yourselves out.
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449#p138933
Leaderboards rating distribution (amount of players) :
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449#p138971
Popularity of different mods over time.
Looks like ladder really is dying this time! Also clear to see is when the server update broke coop, and when it got fixed again.
Notably missing is the "faf" mod, that was just way higher than all these other mods :
and by contrast with "vanilla" FAF :
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449&start=10#p139077
win ratios on Seton's Clutch for different factions:
All ratings:
1500+
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449&start=10#p139093
aeolus messages per day :
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449&start=10#p139149
Number of active players :
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449&start=10#p139660
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449&start=20#p140246
Following on from my last graph, I decided to investigate how many "active" players we have in each rating group.
I decided that "active" for globally rated games was 50 games or more:
From this we can see that the growth in active players is mainly driven from people with global MEANS in the 1000 - 1500 range (aka, ~800 to 1300 rating)
The larger numbers of these players masked trends for higher rated groups in this graph, so I decided to plot them separately:
While there were never very many players in the 2000+ mean bracket (1800+ rating) there has been a clear downward trend, with there only being half the number active in that group as this time two years ago.
I also did the same for ladder, with "active" meaning 10 games or more in a month (since fewer ladder games are played:
Here its quite clearly the low rating groups which are the odd ones out, with the number of active people with 1000 mean or less (~800 rating or less) on ladder increasing drastically in recent months.
All other rating groups for ladder seem to be falling significantly though.
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449&start=20#p139889
Summed to periods of a month
factions, assuming 1=uef, 2=aeon, 3=cybran, 4=sera. no idea what 5 and 6 are
all ratings
1000+ mean
1500+ mean
1800+ mean
2000+ mean
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449&start=30#p149466
mount of ladder games / week.
There are some differences with this one viewtopic.php?f=2&t=13449&start=10#p139077
My graph has some drops in activity at newyears that are not in soflty's graph.
Here is a version with data only from 2016-2017
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449&start=30#p149475
Old Forum stats :
Users with the most topic creations in general discussions :
And a version for those with a very wide screen:
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449&start=40#p151990
Highest mean views per topic created (at least 5 topics created in General Discussions):
Number of topics created each month in General Discussions:
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449&start=40#p152003
The following graphs were created from a join the the game_stats and game_player_stats table using the game id.
Methodology:
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449&start=40#p152860
Global rating over total games (global + ladder)
https://plot.ly/~bsse/27/
Ladder rating over total games
https://plot.ly/~bsse/25/
Global rating over ladder rating
https://plot.ly/~bsse/23/
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449&start=80#p164738
Ladder win percentages by faction and rating:
https://plot.ly/~bsse/45
Games played by each faction and rating:
https://plot.ly/~bsse/50/
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449&start=80#p167079
Lower rated players gain rating from draws, and the data for "0 rating advantage" actually refers to the range 0-10 rating advantage.
Second view, focused on new players.
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449&start=90#p168635
Mean success rate: 324034/521269 ==> 62.2% (Trueskill)
Mean success rate: 286803/521269 ==> 55.0% (Simple Ladder)
Mean success rate: 247667/521269 ==> 47.5% (Random Guessing)
The 'Simple Ladder' scheme awards players -1, 0, and 1 points for losses, draws, and wins respectively.
Note that the data used for these experiments is biased by having had the trueskill rating scheme used as the matchmaker.
Both plots are for 1v1 results only. Other rating schemes may appear in future plots, if you have ideas or questions let me know.
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449&start=90#p169175
A player is considered "active" if their player details have been updated in the past month, e.g. by logging in.
A player is considered "retained" if they are active.
Source : https://forums.faforever.com/viewtopic.php?f=2&t=13449&start=90#p173021