@ftxcommando said in AOE hitting above a submerged unit should deal 50% dmg:
"limits in the simulation" lol
that is literally the reason though, battleship aoe radius is larger than submarine depth, that's why you can groundfire them
@ftxcommando said in AOE hitting above a submerged unit should deal 50% dmg:
Patching it out is just patching out the fun of the game
idk who finds groundfiring submarines "fun" and at same times doesn't find it fun that a giant flying saucer destroys everything it crashes on (recent nerf), plenty of "fun" things were patched out for less
this isn't even something that happens by accident like an arty hitting air, it's just "these units may as well be surfaced because being underwater makes zero difference" and balancing it around "but you have to micro so its ok"
this is clearly not a gameplay mechanic, or else, like I said, battleships should be able to target submarines automatically if it is ok for them to shoot them, unlike arty hitting air by accident (fun thing to happen), battleships are intentionally and routinely used to groundfire submarines, something that has no indication is even possible in the game yet is used to balance the underwater game instead of balancing properly like other layers, is there some equivalent of shooting air units with a ground non-aa weapon that balances air, or attacking land units with asf and inties that balances them? I didn't think so, the only case there is something like that is for underwater units for some nonsensical reasons
@ftxcommando said in AOE hitting above a submerged unit should deal 50% dmg:
The issue with subs is that they don't change their depth after they submerge, but that issue would just be fixed by surfacing and submerging in the proper depth.
I thought someone said it was an engine thing, but if it is that easy then idk why it isn't done yet