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    Feature Request: Reason For Adding A Foe

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    • ?
      A Former User
      last edited by

      Hi all.

      It would be really useful if one, before adding a foe, could write a reason for doing so.

      To keep those foes organized, you know?

      For example: a lager spoiled a game, you look him up in the #aeolus, right mouse press on his nick, select Add Foe, and a small popup window with a line for a text appears, you write a reason and press enter. Next time when you are looking through your foes, you right mouse press on a foe and see a reason for being a foe written under his nick.

      But why? You add that one special foe for lags or something else. Some time passes, foes getting added, and now there are many foes in the list. You going through the list, and suddenly, you can't remember why that one special player is in the Foe List.

      Reason For Adding A Friend would also be useful, I guess.

      1 Reply Last reply Reply Quote 5
      • veteranasheV
        veteranashe
        last edited by

        I would like to rename "foe" and add some more in that do the same or almost the same.

        "Bad host"
        "Toxic player"
        Etc

        1 Reply Last reply Reply Quote 0
        • K
          Katharsas
          last edited by

          I think it would make more sense to just allow any player to add a note to any other player, like steam chat does, regardless of friend/foe status. I would not add more fixed labels in addition to foe, it doesn't make sense unless the client can actually do something useful with the information and is strictly less flexible/useful.

          ? 1 Reply Last reply Reply Quote 0
          • ?
            A Former User @Katharsas
            last edited by

            @katharsas said in Feature Request: Reason For Adding A Foe:

            I think it would make more sense to just allow any player to add a note to any other player, like steam chat does, regardless of friend/foe status. I would not add more fixed labels in addition to foe, it doesn't make sense unless the client can actually do something useful with the information and is strictly less flexible/useful.

            If you are hosting a game, your foe can't join your lobby.

            Why this feature would be useful for me:
            As you play FAF the foes are piling up, time passes, and, suddenly, you want to clean your Foe List, but some foes must remain in the Foe List for some serious reason, and that's why this feature is needed, to keep tabs on those special foes.
            Currently, my Foe List consists of bunch of random nicks, and I can't tell who is who.

            1 Reply Last reply Reply Quote 0
            • AskaholicA
              Askaholic
              last edited by

              You might be able to use the chat colors to help yourself remember. But it’s more of a hack than a solution. I think nicknames and additional notes would be nice. The question is, do we need that to persist across computers (in the server database) or can it be on a per client level (nicks/notes not synced between computers).

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              • Brutus5000B
                Brutus5000 FAF Server Admin
                last edited by

                Since you keep your foes forever I should be stored server side.

                He said, "I've been to the year 3000
                Not much has changed, but they live underwater
                And your great-great-great-granddaughter
                Is playin' FAF, playin' FAF"

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