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    2. Zaraas101
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Zaraas101

    @Zaraas101

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    Best posts made by Zaraas101

    • RE: Game Crashes

      Unhandled exception:

      table index is nil
      stack traceback:

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Siraz\AppData\Roaming\Forged Alliance Forever\logs\game_25075363.log /gpgnet 127.0.0.1:58562 /mean 1806.8499755859375 /deviation 97.4188003540039 /savereplay gpgnet://127.0.0.1:58563/25075363/Zaraas101.SCFAreplay /country US /clan FAM /numgames 846 /numgames 842

      Callstack:
      Unknown symbol (address 0x008d462c)

      Last 100 lines of log...

      info: Blueprints Loading: original files from /effects directory
      info: Blueprints Loading: original files from /env directory
      info: Blueprints Loading: original files from /meshes directory
      info: Blueprints Loading: original files from /projectiles directory
      info: Blueprints Loading: original files from /props directory
      info: Blueprints Loading: original files from /units directory
      info: Blueprints Extracting mesh...
      info: Blueprints Modding...
      info: Blueprints Loading... completed: 606 original, 0 modded, and 72 preset units
      info: Blueprints Loading... completed: 393 original and 0 modded projectiles
      info: Blueprints Registering...
      debug: MEM: -31 bytes RULE
      debug: Lua session environment initialized with game version 3824, game type FAF and at commit hash 1c652a79bfde09257c78d8fe612333cfb606a6f6
      info: /savereplay
      info: REPLAY ID: 25075363
      info: Active mods in session:
      debug: MEM: -5247026 bytes STIMap
      debug: MEM: -5247026 bytes LoadTexturing
      debug: MEM: -5247026 bytes WaterMask
      debug: MEM: -12252683 bytes TERRAIN
      info: Background task "Map loader /maps/astro_crater_battles_4x4_rich_huge.v0004/astro_crater_battles_4x4_rich_huge.scmap" finished.
      info: Saving replay to "gpgnet://127.0.0.1:58563/25075363/Zaraas101.SCFAreplay"
      debug: MEM: 0 bytes LUABP
      debug: Lua sim environment initialized with game version 3824, game type FAF and at commit hash 1c652a79bfde09257c78d8fe612333cfb606a6f6
      debug: MEM: 0 bytes OGRID
      info: Loading save file: /maps/astro_crater_battles_4x4_rich_huge.v0004/astro_crater_battles_4x4_rich_huge_save.lua
      info: Loading script file: /maps/astro_crater_battles_4x4_rich_huge.v0004/astro_crater_battles_4x4_rich_huge_script.lua
      warning: NUM PROPS = 0
      info: Initialize Armies brain nickname is arfortney
      info: CreateArmy group ARMY_1
      info: Initialize Armies brain nickname is DEXXTER_007
      info: CreateArmy group ARMY_2
      info: Initialize Armies brain nickname is Chatanane
      info: CreateArmy group ARMY_3
      info: Initialize Armies brain nickname is Zaraas101
      info: CreateArmy group ARMY_4
      info: Initialize Armies brain nickname is Therbious
      info: CreateArmy group ARMY_5
      info: Initialize Armies brain nickname is Hanzw
      info: CreateArmy group ARMY_6
      info: Initialize Armies brain nickname is kernel_pop
      info: CreateArmy group ARMY_7
      info: Initialize Armies brain nickname is Masterlis
      info: CreateArmy group ARMY_8
      info: Initialize Armies brain nickname is civilian
      info: CreateArmy group ARMY_9
      info: Initialize Armies brain nickname is civilian
      info: CreateArmy group NEUTRAL_CIVILIAN
      debug: Preloading 1418 batch textures
      debug: Preloading 0 d3d textures
      debug: Preloading 0 models
      debug: Preloading 0 animations
      info: creating medium fidelity terrain
      info: creating low fidelity water
      info: creating medium fidelity terrain
      info: creating low fidelity water
      debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators
      debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages
      debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense
      debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages
      debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators
      debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls
      debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators
      debug: Context based templates: Found template: AppendAirGrid with name Air grid
      debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators
      debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators
      debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators
      debug: Context based templates: Found template: AppendRadarWithPower with name Power generators
      debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators
      debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon
      debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators
      debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators
      debug: Context based templates: Found template: PointDefense with name Point defense
      debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators
      debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense
      debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages
      debug: Context based templates: Found template: T3Extractor with name Extractor
      debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense
      debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators
      debug: Context based templates: Found 23 templates
      info: /savereplay
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      debug: Session time: 00:05:56 Game time: 00:00:00 Heap: 256.0M / 234.5M
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      debug: Session time: 00:06:07 Game time: 00:00:10 Heap: 256.0M / 240.5M
      debug: Session time: 00:06:17 Game time: 00:00:19 Heap: 256.0M / 243.4M
      debug: Moderator event for Zaraas101: Created a marker with the text: 'T1 for zaraas'

      posted in I need help
      Z
      Zaraas101

    Latest posts made by Zaraas101

    • RE: Game Crashes

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x409cc4a0
      attempted to write memory at 0x409cc4a0

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Siraz\AppData\Roaming\Forged Alliance Forever\logs\game_25075881.log /gpgnet 127.0.0.1:56692 /mean 1806.8499755859375 /deviation 97.4188003540039 /savereplay gpgnet://127.0.0.1:56693/25075881/Zaraas101.SCFAreplay /country US /clan FAM /numgames 846 /numgames 842

      Callstack:
      Unknown symbol (address 0x409cc4a0)
      Unknown symbol (address 0x3983ec78)

      Last 100 lines of log...

      debug: GpgNetSend ClearSlot 5
      debug: GpgNetSend ClearSlot 6
      debug: GpgNetSend ClearSlot 7
      debug: GpgNetSend ClearSlot 8
      debug: GpgNetSend PlayerOption 157477 Faction 3
      debug: GpgNetSend PlayerOption 157477 Color 12
      debug: GpgNetSend PlayerOption 157477 Team 1
      debug: GpgNetSend PlayerOption 157477 StartSpot 1
      debug: GpgNetSend GameOption AutoTeams none
      debug: GpgNetSend PlayerOption 157477 Faction 3
      debug: GpgNetSend PlayerOption 157477 Color 12
      debug: GpgNetSend PlayerOption 157477 Team 1
      debug: GpgNetSend PlayerOption 157477 StartSpot 1
      debug: GpgNetSend ClearSlot 2
      debug: GpgNetSend ClearSlot 3
      debug: GpgNetSend ClearSlot 4
      debug: GpgNetSend ClearSlot 5
      debug: GpgNetSend ClearSlot 6
      debug: GpgNetSend ClearSlot 7
      debug: GpgNetSend ClearSlot 8
      debug: GpgNetSend GameOption AutoTeams tvsb
      debug: GpgNetSend PlayerOption 157477 Faction 3
      debug: GpgNetSend PlayerOption 157477 Color 12
      debug: GpgNetSend PlayerOption 157477 Team 1
      debug: GpgNetSend PlayerOption 157477 StartSpot 1
      debug: GpgNetSend ClearSlot 2
      debug: GpgNetSend ClearSlot 3
      debug: GpgNetSend ClearSlot 4
      debug: GpgNetSend ClearSlot 5
      debug: GpgNetSend ClearSlot 6
      debug: GpgNetSend ClearSlot 7
      debug: GpgNetSend ClearSlot 8
      debug: GpgNetSend PlayerOption 157477 Faction 3
      debug: GpgNetSend PlayerOption 157477 Color 12
      debug: GpgNetSend PlayerOption 157477 Team 2
      debug: GpgNetSend PlayerOption 157477 StartSpot 1
      debug: GpgNetSend GameOption AutoTeams lvsr
      debug: GpgNetSend PlayerOption 157477 Faction 3
      debug: GpgNetSend PlayerOption 157477 Color 12
      debug: GpgNetSend PlayerOption 157477 Team 2
      debug: GpgNetSend PlayerOption 157477 StartSpot 1
      debug: GpgNetSend ClearSlot 2
      debug: GpgNetSend ClearSlot 3
      debug: GpgNetSend ClearSlot 4
      debug: GpgNetSend ClearSlot 5
      debug: GpgNetSend ClearSlot 6
      debug: GpgNetSend ClearSlot 7
      debug: GpgNetSend ClearSlot 8
      debug: GpgNetSend PlayerOption 157477 Faction 3
      debug: GpgNetSend PlayerOption 157477 Color 12
      debug: GpgNetSend PlayerOption 157477 Team 3
      debug: GpgNetSend PlayerOption 157477 StartSpot 1
      debug: GpgNetSend ClearSlot 1
      debug: GpgNetSend PlayerOption 157477 Faction 3
      debug: GpgNetSend PlayerOption 157477 Color 12
      debug: GpgNetSend PlayerOption 157477 Team 3
      debug: GpgNetSend PlayerOption 157477 StartSpot 6
      debug: GpgNetSend ClearSlot 6
      debug: GpgNetSend PlayerOption 157477 Faction 3
      debug: GpgNetSend PlayerOption 157477 Color 12
      debug: GpgNetSend PlayerOption 157477 Team 3
      debug: GpgNetSend PlayerOption 157477 StartSpot 3
      debug: GpgNetSend ClearSlot 3
      debug: GpgNetSend PlayerOption 157477 Faction 3
      debug: GpgNetSend PlayerOption 157477 Color 12
      debug: GpgNetSend PlayerOption 157477 Team 3
      debug: GpgNetSend PlayerOption 157477 StartSpot 4
      debug: GpgNetSend PlayerOption 157477 Faction 3
      debug: GpgNetSend PlayerOption 157477 Color 12
      debug: GpgNetSend PlayerOption 157477 Team 2
      debug: GpgNetSend PlayerOption 157477 StartSpot 4
      debug: GpgNetSend ClearSlot 4
      debug: GpgNetSend PlayerOption 157477 Faction 3
      debug: GpgNetSend PlayerOption 157477 Color 12
      debug: GpgNetSend PlayerOption 157477 Team 2
      debug: GpgNetSend PlayerOption 157477 StartSpot 2
      debug: GpgNetSend ClearSlot 2
      debug: GpgNetSend PlayerOption 157477 Faction 3
      debug: GpgNetSend PlayerOption 157477 Color 12
      debug: GpgNetSend PlayerOption 157477 Team 2
      debug: GpgNetSend PlayerOption 157477 StartSpot 5
      debug: GpgNetSend ClearSlot 5
      debug: GpgNetSend PlayerOption 157477 Faction 3
      debug: GpgNetSend PlayerOption 157477 Color 12
      debug: GpgNetSend PlayerOption 157477 Team 2
      debug: GpgNetSend PlayerOption 157477 StartSpot 7
      debug: GpgNetSend ClearSlot 7
      debug: GpgNetSend PlayerOption 157477 Faction 3
      debug: GpgNetSend PlayerOption 157477 Color 12
      debug: GpgNetSend PlayerOption 157477 Team 2
      debug: GpgNetSend PlayerOption 157477 StartSpot 8
      debug: GpgNetSend PlayerOption 157477 Faction 3
      debug: GpgNetSend PlayerOption 157477 Color 12
      debug: GpgNetSend PlayerOption 157477 Team 3
      debug: GpgNetSend PlayerOption 157477 StartSpot 8
      debug: GpgNetSend ClearSlot 8
      debug: GpgNetSend PlayerOption 157477 Faction 3
      debug: GpgNetSend PlayerOption 157477 Color 12
      debug: GpgNetSend PlayerOption 157477 Team 3
      debug: GpgNetSend PlayerOption 157477 StartSpot 1

      posted in I need help
      Z
      Zaraas101
    • RE: Game Crashes

      my games keep crashing a few minutes in. please help .

      posted in I need help
      Z
      Zaraas101
    • RE: Game Crashes

      Unhandled exception:

      table index is nil
      stack traceback:

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Siraz\AppData\Roaming\Forged Alliance Forever\logs\game_25075363.log /gpgnet 127.0.0.1:58562 /mean 1806.8499755859375 /deviation 97.4188003540039 /savereplay gpgnet://127.0.0.1:58563/25075363/Zaraas101.SCFAreplay /country US /clan FAM /numgames 846 /numgames 842

      Callstack:
      Unknown symbol (address 0x008d462c)

      Last 100 lines of log...

      info: Blueprints Loading: original files from /effects directory
      info: Blueprints Loading: original files from /env directory
      info: Blueprints Loading: original files from /meshes directory
      info: Blueprints Loading: original files from /projectiles directory
      info: Blueprints Loading: original files from /props directory
      info: Blueprints Loading: original files from /units directory
      info: Blueprints Extracting mesh...
      info: Blueprints Modding...
      info: Blueprints Loading... completed: 606 original, 0 modded, and 72 preset units
      info: Blueprints Loading... completed: 393 original and 0 modded projectiles
      info: Blueprints Registering...
      debug: MEM: -31 bytes RULE
      debug: Lua session environment initialized with game version 3824, game type FAF and at commit hash 1c652a79bfde09257c78d8fe612333cfb606a6f6
      info: /savereplay
      info: REPLAY ID: 25075363
      info: Active mods in session:
      debug: MEM: -5247026 bytes STIMap
      debug: MEM: -5247026 bytes LoadTexturing
      debug: MEM: -5247026 bytes WaterMask
      debug: MEM: -12252683 bytes TERRAIN
      info: Background task "Map loader /maps/astro_crater_battles_4x4_rich_huge.v0004/astro_crater_battles_4x4_rich_huge.scmap" finished.
      info: Saving replay to "gpgnet://127.0.0.1:58563/25075363/Zaraas101.SCFAreplay"
      debug: MEM: 0 bytes LUABP
      debug: Lua sim environment initialized with game version 3824, game type FAF and at commit hash 1c652a79bfde09257c78d8fe612333cfb606a6f6
      debug: MEM: 0 bytes OGRID
      info: Loading save file: /maps/astro_crater_battles_4x4_rich_huge.v0004/astro_crater_battles_4x4_rich_huge_save.lua
      info: Loading script file: /maps/astro_crater_battles_4x4_rich_huge.v0004/astro_crater_battles_4x4_rich_huge_script.lua
      warning: NUM PROPS = 0
      info: Initialize Armies brain nickname is arfortney
      info: CreateArmy group ARMY_1
      info: Initialize Armies brain nickname is DEXXTER_007
      info: CreateArmy group ARMY_2
      info: Initialize Armies brain nickname is Chatanane
      info: CreateArmy group ARMY_3
      info: Initialize Armies brain nickname is Zaraas101
      info: CreateArmy group ARMY_4
      info: Initialize Armies brain nickname is Therbious
      info: CreateArmy group ARMY_5
      info: Initialize Armies brain nickname is Hanzw
      info: CreateArmy group ARMY_6
      info: Initialize Armies brain nickname is kernel_pop
      info: CreateArmy group ARMY_7
      info: Initialize Armies brain nickname is Masterlis
      info: CreateArmy group ARMY_8
      info: Initialize Armies brain nickname is civilian
      info: CreateArmy group ARMY_9
      info: Initialize Armies brain nickname is civilian
      info: CreateArmy group NEUTRAL_CIVILIAN
      debug: Preloading 1418 batch textures
      debug: Preloading 0 d3d textures
      debug: Preloading 0 models
      debug: Preloading 0 animations
      info: creating medium fidelity terrain
      info: creating low fidelity water
      info: creating medium fidelity terrain
      info: creating low fidelity water
      debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators
      debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages
      debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense
      debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages
      debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators
      debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls
      debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators
      debug: Context based templates: Found template: AppendAirGrid with name Air grid
      debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators
      debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators
      debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators
      debug: Context based templates: Found template: AppendRadarWithPower with name Power generators
      debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators
      debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon
      debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators
      debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators
      debug: Context based templates: Found template: PointDefense with name Point defense
      debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators
      debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense
      debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages
      debug: Context based templates: Found template: T3Extractor with name Extractor
      debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense
      debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators
      debug: Context based templates: Found 23 templates
      info: /savereplay
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      debug: Session time: 00:05:56 Game time: 00:00:00 Heap: 256.0M / 234.5M
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      debug: Session time: 00:06:07 Game time: 00:00:10 Heap: 256.0M / 240.5M
      debug: Session time: 00:06:17 Game time: 00:00:19 Heap: 256.0M / 243.4M
      debug: Moderator event for Zaraas101: Created a marker with the text: 'T1 for zaraas'

      posted in I need help
      Z
      Zaraas101