I have the same problem, and activating VPN did not improve the issue. Could not log in at all, in fact.
The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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Latest posts made by Visvires
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RE: Can't connect to games in the lobby
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Can't connect to games, or even host my own
Recently I have been unable to join or host games through FAF. It reaches "connecting" screen and stays there. Attempting launching FA from Steam works fine, but then I'm alone. I had codex attempt to troubleshoot, even to use a prior, successful version of the client. It did not work. I'm attaching logs and its summary. Running on Nobara. This did work previously on this operating system.
Uploaded logs, replay, and a .md dump: logs and readme.zip
Edit: I pulled the server repo and threw codex at it:
In GameConnection._handle_lobby_state() (https://github.com/FAForever/server/blob/develop/server/gameconnection.py), the expected sequence is: 1. GameState Idle sets the host’s player state to HOSTING. 2. GameState Lobby immediately calls send_HostGame. 3. A unit test explicitly verifies this behavior. 4. That code has not changed since July 27. Therefore, the important unknown is whether production receives the client’s game-targeted GameState message through the WebSocket transport. Our local logs prove delivery from FA → ICE adapter → Java callback, but not Java client → production server. I updated the report with four precise server-log questions.I'm sorry I can't go beyond AI slop on this.