I agree with everything you said. As a long time player I noticed that with the last couple years (2018) the changes started to go against fundamental design philosophies of the game.
Like my post about percivals having less HP than bricks. Not a big deal balance-wise, but shows that whoever was doing it forgot about the soul or theme of the game.
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This is something that has bugged me for a while, but percivals having less health than bricks sort of breaks the foundational theme of the factions. UEF flavor is higher hp, even if just a token amount.
I think the percival should have more HP even by 100 to keep the spirit of the game intact. Thoughts?
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Yeah, I see your point. If we consider the game balanced right now, what about a proportional cost increase to go with it?
I agree with everything you said. As a long time player I noticed that with the last couple years (2018) the changes started to go against fundamental design philosophies of the game.
Like my post about percivals having less HP than bricks. Not a big deal balance-wise, but shows that whoever was doing it forgot about the soul or theme of the game.
This is something that has bugged me for a while, but percivals having less health than bricks sort of breaks the foundational theme of the factions. UEF flavor is higher hp, even if just a token amount.
I think the percival should have more HP even by 100 to keep the spirit of the game intact. Thoughts?