Just came here to say thanks @maudlin27, this is really appreciated. Uveso was kinda challenging when using x1.5 multipliers, M27 is even better without even any multiplier. Can't wait for M28.
Best posts made by v_k
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RE: AI Development Guide and M27AI v74 Devlog
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RE: M28AI Devlog (v161)
Hey,
thanks a lot for the mod. Last update with proper navy support/attack is quite fun.Here's a replay with a bug ; units are stacked in front of M28 base and do not attack until someone goes in range, which kinda "unlock" the units. It is obvisouly related to the map, but maybe the underlying pathfinding or whatever bug could be tracked down.
https://replay.faforever.com/20444561
Thanks again
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RE: M28AI Devlog (v161)
Hi,
We've encountered an issue yesterday with M28. The two M28 AIs would not do anything upon game start. Here is the relevant replay in case it could help: https://replay.faforever.com/20630807
Do note the same map with M27 instead of M28 was OK (everything else was identical).Another issue we had, that might not be related to M28/M27 at all: all 3 games we ran yesterday (2 with M28, 1 with M27) were laggy with frequent micro-freezes (no apparent connectivity issues between players, same PCs as usual and same group of players as we usually do). Again, this might not be related to your AIs at all, but I thought this was worth mentioning.
Thanks again for your hard work, it is very much appreciated.
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RE: M28AI Devlog (v161)
@maudlin27 Hi,
Sure! This one with M28 had noticeable micro-freezes during litterally the whole game; I have no specific timestamp, it was kinda hard to play from the very beginning to the end. I'm not sure this is something visible in the replay though.
https://replay.faforever.com/20630393Thanks!