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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    • DDOS issues

      So, some possible suggestions:

      1. Use of VPN's to connect each client. This should reduce most of the attacks. Obviously changes to the existing network code should also scale to something a little larger than 16 players, but ROME wasn't built in a day as they say.
      2. Issue keys to people for play. This can be automated at connection time, and tied to a persons phone. So a Phone or a FOB will be required. Fobs are pretty cheap, and Phones, well will require someone to write an app.
      3. Charge to play. Doesn't have to be a lot, but something to cover the infrastructure costs of hosting the infrastructure to do the above, which will be complex.
      4. You will need a team, probably of 2 people, one to write the network code and the other to write the client/app software for the phones.
      5. Development time would probably work out to around 15-20 months if you had two guys working full time.

      From what I have seen so far the requirements do not seem to be too onerous, so start a kickstart campaign to get about 500K to get the ball rolling. I mean if Star Citizen can produce basically nothing for hundreds of millions, it shouldn't be too hard to get a half a million from somewhere for new infrastructure and code for the game.

      I would really like FAF too succeed. Mainly due to the fact it brings back memories.

      This other is because I like to see PitViperX get microwaved to the face.

      posted in Suggestions
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      PLXChip