Understood, thanks for clearing that out!
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"To protect ourselves, we decided to make sure that each user of FAF owns a valid licence of Forged Alliance."
I see the reasoning, but isn't it the responsibility for the end-user to own a legit copy of the game? For example Gameranger provides a similar service like FAF and they aren't non-profit, they are business and they get money for their service, and they don't need to check if user has a legit game, so why should FAF community worry about it?
Is FAF really a community-driven project? because to me this seems like a business-corporate decision to lock it on steam. What about those old-timers who have a physical copy of the game? or people like me who prefer gog because we don't want to run steam client everytime we want to play a game? this decision is something that money-driven corporations would do.
Are there any news regarding GOG version? I recently bought FA from gog because I wanted to go back to playing FAF, but I can't.