client.log advanced-ice-adapter.log ice-adapter.log
These instructions didn't help either, unfortunately, thanks for the help.
Posts made by MukaTim
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RE: The "game is null" error
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RE: The "game is null" error
It didn't help. Now I don't get this error when I cancel the connection. When I wait too long to create a game. He writes that the connection is too long.
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The "game is null" error
I played FAF normally, but at one point after the 2024.v1 update, I could not and cannot create a game and cannot connect to the game. Replays work fine, and if you run the game separately, then it works. I have a licensed steam game. An endless connection and at the same time, no matter how long I wait for the connection to end, the RAM used will always remain at the same level.
Client Version: 2024.1.1
java.lang.NullPointerException: Cannot invoke "com.faforever.client.domain.GameBean.getTitle()" because "game" is null
at com.faforever.client.game.GameRunner.askForGameRate(GameRunner.java:425)
at com.faforever.client.game.GameRunner.handleTermination(GameRunner.java:417)
at java.base/java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:718)
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510)
at java.base/java.util.concurrent.CompletableFuture.postFire(CompletableFuture.java:614)
at java.base/java.util.concurrent.CompletableFuture$UniHandle.tryFire(CompletableFuture.java:914)
at java.base/java.util.concurrent.CompletableFuture$Completion.exec(CompletableFuture.java:483)
at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:387)
at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1312)
at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1843)
at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1808)
at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:188)