Every time I ask someone what am I supposed to do with the Atlantis they tell me its a shitty unit atm. When talking about it on aeolus these are the suggestions that came up.
for 12k mass its a really cheap unit, but it struggles to do the same job that other carriers do, namely replace the cruiser as a beefy AA platform. Or at least I have never seen someone trying to spam Atlantis for the AA.
My suggestion is a bit off a bigger change and might be a bit op but I'm a 1k scrub so take everything with a kg of salt.
I would say buff the HP from 40k to 55k, so it can take a few more hits before sinking. Increase its AA from 280(x4) to 500(x4) this gives it the same DPS as 4 cruisers (8k mass) instead of a measly 2 cruisers and buff the bp from 280 to 500.
To balance out, increase the mass cost from 12k to somewhere in the 20k range and the build time from 20k to 25 or 30k comparable to the tempest.
now you have a very good AA platform, that can tank a few hits, and also the BP of a few air factories on the water for when your navy needs emergency air support
If at all possible, allow the Atlantis to produce units while moving. Minor change but makes a big difference in its air factory role of a unit.
@FtXCommando devs didnt fix alot of issues, doesnt it was supposed to be part of the game
@ThomasHiatt game design wise, Personally I hate it, it negates the entire point of being submerged in the first place. being submerged is supposed to protect you against surface fire weapons.... exploiting the engine to circumvent that makes certain units (like the atlantis) very pointless