I have been playing FAF for years. I am 12-1300 rated player with 400 games. I notice very clearly that t3 artillery is extremely powerful way to win in the most common maps. Just about every online game I have played in the last few weeks, the team who won, won only because they built t3 Artillery sooner.
There are many tactics to win in FAF, but I notice T3 artillery is predominant. Every single game it is T3 artillery. Whoever gets it first, typically wins, irrespective of factions. Nukes are pretty neutered. Many players build SMD passively and it is cheap to build anti nuke missiles.
But Arty reliably wins games and it is undeniably overpowered. I know, because I myself use arty in just about every game and it is responsible for many of my wins. There was a time where I tried all sorts of winning tactics before I started just defaulting to T3 Artillery.
I would appreciate if FAF developers revisit T3 artillery and broad spectrum nerf it across all factions so we can see more interesting and rich tactics being displayed in-game. FAF has so many interesting playstyles, it is a shame that T3 arty dominates so easily. Nobody ever needs to even get a scathis or a mavor, or rapid fire, because T3 arty will hamstring them before they finish it.