Here are my 2cents on several "small"? changes from a 1100 rating noob player:
-
I understand there is strategy behind it, but please make upgrading a t2 mex->t3 the same cost as destroying the t2, reclaiming, and building a t3 mex.
-
Maybe not "small" but if there's any way to fix the colossus beam targeting while moving that would be amazing. Many times I've seen people move a colossus into the enemy base but the beam turns 90 degrees and tries to fire at something behind itself. Often times it ends up attacking nothing except the ground. Yes you can stop the colossus from walking but then it eats unholy amount of damage and dies.
-
If possible make engineering stations (hives & kennel drones) not assist anti-nuke's unless manually selected/assisted. If you build lots of hives nearby a factory or quantum gate without microing, most of the time the drones eventually end up assist building the anti-nuke and it becomes a waste.
-
When going to reclaim/assist, is it possible to make it so we no longer need to put a move order at max range before reclaim order? Yes it would make the game more casual but I'm bad so ¯_(ツ)_/¯
-
Is it possible to see a preview for the map generated maps? I would play more games with the map-gen if I could see what it looked like before downloading it.
-
Also, this is almost 100% not a small change but more options for the map generator could be cool. Maybe the ability to select more than 1 "map style".
Thanks!