can confirm it works for me. Managing active mods in the mod tab and hosting custom games.
Posts made by eb_
RE: Client java.lang.error fix
posted in FAF support (client and account issues) •
RE: failed to load view fxml for theme - modmanager.fxml
posted in FAF support (client and account issues) •
I found a different workaround:
- Host a coop game and start the map
- hit F10 and click Rehost Game
- start the map again
- close the game (I use f10 > Exit to Windows)
After this I can always make a custom game, I think because Rehost Game has a strange interaction with mods (it shows all non-UI mods as disabled but when I check in the mod list nothing's changed). There's another way which involves manually disabling ALL (including UI) mods from the coop lobby and then closing the lobby, but I have ~30 mods I use and deselecting all of them is annoying, hence why I use Rehost Game.