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    Recent Best Controversial
    • Replay search tools are not powerful enough

      I want to watch high level games so I can see what higher rated players are doing to improve my own gameplay.

      I am finding it quite difficult to search for high ranking games, because the current only way to try achieve this is the rating filter, but it works based off if any player in the game is within the requested rating.

      So, if I were to set it to 2000, very often I would just get games where, for example in a 4v4, there are 1 or 2 about 2000 rated players, and the rest are just 1500 rated players. That isn't a very high level game, since most of the players are just 1500s. How 2000s play vs 2000s is potentially a lot different to how 2000s play against 1500s. I want to be able to search games where all the players are, say, over 1800 rating.

      Being able to search rating by, for example, the mean rating of the game, or the median, or by the lowest rated player in the game would be incredibly useful for achieving this.

      I am hoping the developers can add a drop down next to the ratings range filter to add these conditions, instead of just having the default search by any player in the game being within the requested rating.

      posted in Suggestions
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      Dragon_Slayer
    • Should T3 Mass Fabricators Be More Efficient Than T2?

      Just as higher tier engineers were adjusted to be more efficient in build power, higher tier mass fabricators should also be more efficient for mass generation, especially given the unit cap.

      There are a lot of downsides to this idea. For example, such a change would kill off second layer ringing T3 mexes with T2 mass fabs, an important part of making late game raiding more impactful. However, I feel that the benefits of not eating up unit cap outweigh these concerns.

      To be clear, I am not talking about the unit cap from just 2nd ringing T3 mexes, but from late game mass income expansion, where it is most mass efficient to simply spam T2 mass fabs. The only real limiting factor, aside from unit cap, is space.

      A strong argument for this change is consistency.
      It doesn't make much intuitive sense that a T2 mass fab would be more efficient than a T3, and by a noticeable margin, too. Of course, it is not quite as simple as comparing raw mass cost and energy draw to mass generation. Space is a factor, for instance, but generally, T2 mass fabs are superior to T3.

      It also fits with the progression of the game. You’ll always upgrade your mexes to T3 before turning to mass fabricators, and if you're at the T3 mex stage, you’ve almost certainly gotten to T3 engineers and can build T3 mass fabs.
      With T2 mass fabs you gain access to them well before you want them, and by the time you want them, you've likely already gained access to T3 mass fabs.

      The more I think about it, the less sense T2 mass fabs make when T3 mass fabs already fit into the game so well. This change would probably make T2 mass fabs almost entirely obsolete, but I don’t see that as a significant problem.

      posted in Suggestions
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      Dragon_Slayer