Alright lock this thread I'm sick of the excuses for people simping on artillery.
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T3 artillery is in every game I play no matter what map it is, large, small or medium. It ruins the entire aspect of how forged alliance is intended to play. No one needs to do any real tactics when they can just sit in their base and eco for 15 minutes then make arti.
Some of the responses to similar threads on this are to snipe the enemy com but that is easier said than done. Flak itself deserves its own category and it can easily rip apart any aircraft making it impossible to fly in. You also cannot easily get in my land when a few pd simply block specific entrances.
The DPS is extreme for a unit and it will easily destroy any base no matter the shielding. What is the point of shields if they can do literally nothing to counter artillery?
The aeon artillery itself is more broken than the others. Dmg + Dmg over time and it stuns shields making building shields completely pointless.
My suggestion to fix said problem is to either increase the cost of making this super weapon unit or the dmg it does reduced.
The scathis for example is far more balanced since each shell does less dmg and spreads over a large area. A single targeted T3 artillery can do more dmg on any map than a scathis.
Please consider this when looking at another balance update. At the very least it would open room up for other more interesting tactics and gameplay.