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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    • RE: M28AI Devlog (v325)

      Hello Maudin!

      Ive updated faf to the newest version. And ive updated the complete env.nx2 folder ive hosted a new game in faf.

      Since than i cant start m28.

      Ive got the following message

      Hello maudin!

      I ve updated faf and the complete env.nx2 gamedata folder. I hosted a new game.

      Since than the game doesnt start with the m28 ai mod. Without it starts perfectly. Ive got following error message fatal error c

      Unhandled exception:

      The system cant find the file

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments :

      Callstack:
      Unknown symbol (address 0x008d462c)

      Last 100 lines of log...

      debug: GpgNetSend ClearSlot 8
      debug: GpgNetSend ClearSlot 9
      debug: GpgNetSend ClearSlot 10
      debug: GpgNetSend ClearSlot 11
      debug: GpgNetSend ClearSlot 12
      debug: GpgNetSend AIOption AI: M28 Land Faction 5
      debug: GpgNetSend AIOption AI: M28 Land Color 1
      debug: GpgNetSend AIOption AI: M28 Land Team 1
      debug: GpgNetSend AIOption AI: M28 Land StartSpot 4
      debug: GpgNetSend AIOption AI: M28 Air Faction 5
      debug: GpgNetSend AIOption AI: M28 Air Color 2
      debug: GpgNetSend AIOption AI: M28 Air Team 1
      debug: GpgNetSend AIOption AI: M28 Air StartSpot 10
      debug: GpgNetSend ClearSlot 1
      debug: GpgNetSend ClearSlot 2
      debug: GpgNetSend ClearSlot 3
      debug: GpgNetSend AIOption AI: M28 Land Faction 5
      debug: GpgNetSend AIOption AI: M28 Land Color 1
      debug: GpgNetSend AIOption AI: M28 Land Team 1
      debug: GpgNetSend AIOption AI: M28 Land StartSpot 4
      debug: GpgNetSend ClearSlot 5
      debug: GpgNetSend ClearSlot 6
      debug: GpgNetSend ClearSlot 7
      debug: GpgNetSend ClearSlot 8
      debug: GpgNetSend ClearSlot 9
      debug: GpgNetSend AIOption AI: M28 Air Faction 4
      debug: GpgNetSend AIOption AI: M28 Air Color 2
      debug: GpgNetSend AIOption AI: M28 Air Team 1
      debug: GpgNetSend AIOption AI: M28 Air StartSpot 10
      debug: GpgNetSend ClearSlot 11
      debug: GpgNetSend ClearSlot 12
      info: >> SendArmySettingsToServer: Slot 1 empty
      info: >> SendArmySettingsToServer: Slot 2 empty
      info: >> SendArmySettingsToServer: Slot 3 empty
      info: >> SendArmySettingsToServer: Setting army 1 for slot 4
      debug: GpgNetSend AIOption Kohne (AI: M28 Land) Army 1
      info: >> SendArmySettingsToServer: Slot 5 empty
      info: >> SendArmySettingsToServer: Slot 6 empty
      info: >> SendArmySettingsToServer: Slot 7 empty
      info: >> SendArmySettingsToServer: Slot 8 empty
      info: >> SendArmySettingsToServer: Slot 9 empty
      info: >> SendArmySettingsToServer: Setting army 2 for slot 10
      debug: GpgNetSend AIOption Shun-Ylliushi (AI: M28 Air) Army 2
      info: >> SendArmySettingsToServer: Slot 11 empty
      info: >> SendArmySettingsToServer: Slot 12 empty
      info: >> SendArmySettingsToServer: Slot 13 empty
      info: >> SendArmySettingsToServer: Slot 14 empty
      info: >> SendArmySettingsToServer: Slot 15 empty
      info: >> SendArmySettingsToServer: Slot 16 empty
      debug: GpgNetSend GameState Launching
      debug: OpenMovie /movies/cybran_load.sfd: 3772
      debug: Preparing movie /movies/cybran_load.sfd: 3772
      debug: Preparing movie /movies/cybran_load.sfd: 3772
      debug: Preparing movie /movies/cybran_load.sfd: 3772
      debug: Preparing movie /movies/cybran_load.sfd: 3772
      debug: Preparing movie /movies/cybran_load.sfd: 3772
      debug: Preparing movie /movies/cybran_load.sfd: 3772
      debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\cybran_load.sfd: 3772
      info: Starting background task "Map loader /maps/sirgis/sirgis.scmap"
      info: Background task "Map loader /maps/sirgis/sirgis.scmap" running.
      info: Active game mods for blueprint loading:
      info: "M28AI Co-op Tools" v13 (a7c3e9f1-8b2d-4d6a-b5e0-1f9c4a8d2f99) by Creed
      info: "M28AI Per-Unit Inherit" v04 (d4dde8a8-af26-45ca-a676-2029b538829f) by Creed
      info: "M28AI" v325 (fnewm028-v325-55b4-92b6-64398e7ge43f) by maudlin27
      info: "Visual Nuke Warning Mod" v07 (nuke-warning-mod-2025-05-29) by Sercammus
      info: Blueprints Loading... '*.bp' files
      info: Blueprints Loading: original files from /effects directory
      info: Blueprints Loading: original files from /env directory
      info: Blueprints Loading: original files from /meshes directory
      info: Blueprints Loading: original files from /projectiles directory
      info: Blueprints Loading: original files from /props directory
      info: Blueprints Loading: original files from /units directory
      info: Blueprints Loading: modded files from "M28AI Co-op Tools" mod
      info: Blueprints Loading: modded files from "M28AI Per-Unit Inherit" mod
      info: Blueprints Loading: modded files from "M28AI" mod
      info: Blueprints Loading: modded files from "Visual Nuke Warning Mod" mod
      info: Blueprints Extracting mesh...
      info: Blueprints Modding...
      debug: Blueprints.lua - Found (614) scripted icon assignments in Redux Strategic Icons 4K by macdeffy.
      debug: Blueprints.lua - Found (128) manual icon assignments in Redux Strategic Icons 4K by macdeffy.
      info: Blueprints Loading... completed: 606 original, 5 modded, and 74 preset units
      info: Blueprints Loading... completed: 393 original and 0 modded projectiles
      info: Blueprints Registering...
      debug: MEM: -31 bytes RULE
      info: Hooked /lua/system/class.lua with /mods/m28ai/hook/lua/system/class.lua
      debug: Lua session environment initialized with game version 3839, game type FAF and at commit hash 36701ed9e184818bc264ec0b325676356c1ed743
      info: Active mods in session:
      info: "M28AI Co-op Tools" v13 (a7c3e9f1-8b2d-4d6a-b5e0-1f9c4a8d2f99) by Creed
      info: "M28AI Per-Unit Inherit" v04 (d4dde8a8-af26-45ca-a676-2029b538829f) by Creed
      info: "M28AI" v325 (fnewm028-v325-55b4-92b6-64398e7ge43f) by maudlin27
      info: "Visual Nuke Warning Mod" v07 (nuke-warning-mod-2025-05-29) by Sercammus
      info: "Supreme Score Board2" v25 (RIGOMATE-a1e2-c4t4-scfa-ssbmod-v0250) by HUSSAR
      info: "Redux Strategic Icons 4K" v02 (90d28644-9911-40b3-8393-2446f1388cff) by macdeffy, Lordfapington69
      info: Hooked /lua/UserSync.lua with /mods/supremescoreboard2/hook/lua/UserSync.lua
      debug: MEM: -5247026 bytes STIMap
      debug: MEM: -5247026 bytes LoadTexturing
      debug: MEM: -5247026 bytes WaterMask
      debug: MEM: -12252683 bytes TERRAIN
      info: Background task "Map loader /maps/sirgis/sirgis.scmap" finished.
      info: Saving replay to "C:\Users\chris\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\replays\Chris\LastGame.SCFAReplay"

      posted in AI development
      C
      chris12