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    Suggestion: Gibbed Structure Wrecks Leave Secondary Debris

    Scheduled Pinned Locked Moved Balance Discussion
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    • C Offline
      clyf
      last edited by

      Short Form: When a structure and its wreck are destroyed in one shot ("gibbed"), create some secondary wreck fragments that add up to a percentage of the original wreck mass.

      1. Some Sort of Ethos

      I believe in nicely written software and innovative solutions that fit cleanly within existing systems. I like the idea of pushing as much decision-making bandwidth up to the macro scale as possible, but appreciate the micro dynamics that make the game interesting on a small scale. I play whatever games I can get. My rating sucks.

      2. Identify a Problem

      TML destruction of wrecks in one shot is consistently mentioned as an issue with TML balance.

      3. Showcase the Problem

      Think this one speaks for itself. I haven't put together a tech demo, but would be happy to do so if there's any interest.

      4. Find a Solution

      On simultaneous destruction of a unit and its wreck (something to do with overkillRatio--haven't worked out the details but am confident it's implemented in the lua), cast a small number of scrap metal props into the surround on a ballistic arc.

      5. Justify the Solution

      Debris flying through the air looks cool, and provides a video-game-familiar explanation for what happened to all that mass you had invested in that t2 extractor. Aside from providing a little flavor and a visual explanation to the player, the balance side is easily tunable.

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