FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Rhiza's Legacy, an entry for the 'Princess Burke' mapping tournament

    Scheduled Pinned Locked Moved Mapping
    3 Posts 1 Posters 376 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • CaptainKlutzC
      CaptainKlutz
      last edited by CaptainKlutz

      Map:

      5038d94e-b7f4-4f57-8a2f-2b3f4d742ead-image.png
      f5f6b60c-cef6-43d5-bdc7-cde5b84e470b-image.png
      ca38bcd5-58a2-4e92-a855-35834c8b5898-image.png
      47bd7fbd-2bd2-4e22-9c01-068d7703fd6d-image.png
      b01aaf62-5745-4c80-9a66-7f0a33030a9f-image.png

      License:

      CC-BY-NC-SA 4.0

      Documentation:

      https://youtu.be/GDsfGVWxMgs

      1 Reply Last reply Reply Quote 4
      • CaptainKlutzC
        CaptainKlutz
        last edited by

        Processes not covered in the above video:

        Placing AI markers to encourage the AI to expand and defend key areas:
        3a3da655-b9b4-4db3-ab6c-159211e9d520-image.png

        Generating a shadow map decal using Jip's tutorial:
        23967218-f730-4e59-8978-891bbbf89b80-image.png

        Use of campaign and official maps as inspiration to refine the Aeon base, adjustment of mexes to accommodate the fact that such a large hostile central base would slow down any central aggression:
        43174260-acd2-46ab-9ef9-1635880c5146-image.png

        Placing of props; ungrouped trees for alt-clicked engineers to produce a steady energy income, and small rocks to provide mass boosts as a natural part of expanding:
        f5fbdca9-50ff-4742-ae1c-1904f97124b2-image.png

        Decorating mexes:
        7256e8c3-48e1-4edf-abbf-2e63b05e8f5f-image.png

        Checking appearances in-game before finalisation:
        c0b813e7-efca-44e9-bfae-a5b934b5fdc1-image.png

        1 Reply Last reply Reply Quote 1
        • CaptainKlutzC CaptainKlutz referenced this topic on
        • CaptainKlutzC
          CaptainKlutz
          last edited by

          v2 changes:

          Changed storages to t1 pgens

          Changed the t2 pgen to a civilian building

          Changed the t2 mex to a t1 mex

          Fixed missing cliff decals

          1 Reply Last reply Reply Quote 0
          • First post
            Last post