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    Increase aeon lab's projectile lifetime for ghetto gunship

    Scheduled Pinned Locked Moved Balance Discussion
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    • O
      ovenman
      last edited by ovenman

      Flare weapon's projectile lifetime is too short for ghetto's on uneven terrain.

      Replays I guess.
      Test game (min 1:30): #19701059.
      Real game (min 5:00 exactly): #19652929.

      Pic from test game showing point where it disappears.
      Trans if floating above that tiny crater but it can't hit the engies.
      BAAAAAAAAAAAAAAAAD_LAAAAAAAAAAAAAAAAAAAAAAAAANDS.png

      I think an increase by 10-30% would fix it for most terrain.

      The projectile has no drop off so it travels it's full distance in land fights when the lab misses but I don't think this matters much. It'll look bizarre if it's too high regardless.

      Haven't checked other labs, but could be normalised according to muzzle velocity.

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