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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Increase aeon lab's projectile lifetime for ghetto gunship

    Scheduled Pinned Locked Moved Balance Discussion
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    • O Offline
      ovenman
      last edited by ovenman

      Flare weapon's projectile lifetime is too short for ghetto's on uneven terrain.

      Replays I guess.
      Test game (min 1:30): #19701059.
      Real game (min 5:00 exactly): #19652929.

      Pic from test game showing point where it disappears.
      Trans if floating above that tiny crater but it can't hit the engies.
      BAAAAAAAAAAAAAAAAD_LAAAAAAAAAAAAAAAAAAAAAAAAANDS.png

      I think an increase by 10-30% would fix it for most terrain.

      The projectile has no drop off so it travels it's full distance in land fights when the lab misses but I don't think this matters much. It'll look bizarre if it's too high regardless.

      Haven't checked other labs, but could be normalised according to muzzle velocity.

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