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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    M28AI Devlog (v324)

    Scheduled Pinned Locked Moved AI development
    725 Posts 69 Posters 2.6m Views 5 Watching
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    • M Offline
      Malitarh
      last edited by Malitarh

      Something was wrong with the FAF, but here’s the replay file — it’s working.
      https://drive.google.com/file/d/1pFA9iAgP0QiZyQMGo8L0rIm4pHrFsPk0/view?usp=drive_link

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      • M Offline
        Malitarh
        last edited by

        I played another interesting game. I don’t know if the M28 is designed for the smallest maps (less than 5 km), as well as specific maps like ACU Arena, etc.
        I didn’t find any mention of the map size in the description. But it’s definitely weaker under such conditions.

        I defeated the M28 Adaptive, although on maps larger than 5 km I can’t defeat the M28 Easy, except with a modifier of 0.8.

        Here’s the replay:
        https://replay.faforever.com/27835049

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        • maudlin27M Offline
          maudlin27
          last edited by maudlin27

          Thanks, I'll make a note to have a look. Generally though AIs are much easier to beat on smaller maps compared to larger maps, one reason being players will usually be better with microing their ACU and have fewer parts of the map to focus on at once
          e.g. I'm around 1k rated 1v1 and can comfortably beat M28 on 5km maps, but on 10km maps can only occasionally win.

          M27AI and M28AI developer:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v294
          M28 trophy holders: Radde and Yew (Radde trophy, v309) and Radde (Sladow trophy, v319)

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          • maudlin27M Offline
            maudlin27
            last edited by

            v324 Update
            8 changes, mostly relating to SCTA, including:

            • Adjusted SCTA build order to build wind turbines, and prevented mine layers being built
            • SCTA T2 tactical nukes can be fired by M28
            • Added a limit on how long transports should wait to load more engineers before moving out
            • Low mex map logic shouldn't be applied to sub-5km maps that have more than 2 mexes per player

            Acknowledgements

            • Malitarh - replay on sub-5km map where M28 played poorly (note I need access to the other replay where the ACU was locked in an upgrading-cancel upgrade cycle to look into that issue)

            M27AI and M28AI developer:
            https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
            https://forum.faforever.com/topic/5331/m28ai-devlog-v294
            M28 trophy holders: Radde and Yew (Radde trophy, v309) and Radde (Sladow trophy, v319)

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            • M Offline
              Malitarh @Malitarh
              last edited by

              @maudlin27 , Perhaps this wasn’t obvious. I have already sent the replay you were interested in. This is a link to Google Drive in this message:

              Malitarh said:

              Something was wrong with the FAF, but here’s the replay file — it’s working.
              https://drive.google.com/file/d/1pFA9iAgP0QiZyQMGo8L0rIm4pHrFsPk0/view?usp=drive_link

              Sorry, it’s not available on the FAF server. Only as a local file.

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