FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    M28AI Devlog (v306)

    Scheduled Pinned Locked Moved AI development
    702 Posts 68 Posters 2.3m Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • maudlin27M Offline
      maudlin27
      last edited by maudlin27

      v305 Update
      29 changes, mostly from getting M28 to solo FA mission 1 with a 1.0 modifier (down from 1.3 before), including:

      • Gunships should consider attacking nearby enemy units that have moved too far away from nearby enemy AA cover (even if the enemy overall has too much AA in the area)
      • If a player's base is destroyed, M28 should consider assigning their 'base' to a further away factory (most relevant in campaign missions with timed expansions as otherwise M28 would try to avoid rallying units near the enemy base that it had wiped out some time ago, and it'd previously only reassess the enemy base location when the map expanded)
      • Engineers shouldn't dodge a bomber if they're under a shield
      • Factories to be paused when stalling energy should only not be paused if they're building engineers (and more are needed), vs before (where they wouldn't be paused if more engineers were needed regardless of what they were building)
      • Fixed a bug that wasn't increasing stealthed ACU aggression, and increased ACU aggression more generally when high health if the nearest enemy units are a bit too far away from the main enemy army.
      • Shoulder drones should be treated as engineers now (and no longer paused in sim city mode)
      • In sim city mode players now have control of transports instead of M28

      Acknowledgements

      • @nomennominandum Highlighting bug with shoulder drones being paused in sim city mode (and suggestion re transports being included in player control)

      M27AI and M28AI developer:
      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
      https://forum.faforever.com/topic/5331/m28ai-devlog-v294
      M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

      1 Reply Last reply Reply Quote 2
      • maudlin27M Offline
        maudlin27
        last edited by

        v306 Update
        16 changes, mostly from having M28 complete forged alliance campaign missions 2-4, including:

        • Units dodging shots that would move off-map should look for alternative angles, while ACUs that don't want to retreat but who lack a factory (e.g. start of M2) shouldn't dodge away from the enemy
        • Expanded cases where M28 will treat its original base as lost and treat a new location as its new core base
        • Air factory upgrades should be obtained sooner by sub-1.0 build modifier M28s
        • T3 sub hunter and atlantis's anti-air threat is greatly reduced when submerged
        • Fixed a bug with t3 arti and mavors that meant they were calculating the angle they were facing at a 90 degree offset (which on mission 4 caused the mavor to fire 1 shot north, and immediately rotate to fire 1 shot south, causing a massive decrease in dps)
        • Fixed a bug where requesting an engineer from M28 could crash the game

        Acknowledgements

        • Tollan – Replay and highlighting the game crashed when requesting an engineer.

        M27AI and M28AI developer:
        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
        https://forum.faforever.com/topic/5331/m28ai-devlog-v294
        M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

        1 Reply Last reply Reply Quote 1

        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

        With your input, this post could be even better 💗

        Register Login
        • First post
          Last post