M28AI Devlog (v224)
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v224 Update
15 changes, including:- M28 should place markers when it spots high value enemy units if it has a human teammate
- Engineers should be more likely to reclaim wrecks within a second of being in range of the wreck.
- Decreased bomber aggression early game and where M28 lacks intel
- T2 radar outside the base can be upgraded to omni on larger maps when M28 has very good eco
- 2 QUIET specific changes, including an infinite upgrade bug and fixing factory enhancements
Acknowledgements
- Relent0r - identifying triggers relating to a brain gaining visual of a unit that I was able to use to add in some taunts (although after working on it some more I decided to go with a custom approach for greater functionality)
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Firstly, I like the AI. For someone that likes to play vs AI rather than pvp, I appreciate the work you do.
It would be great to have a setting to turn down the strat bomber hover spam. Or the ability to scale the amount of APM to a more human-like amount. I get flooded with 50+ strat bombers, each hovering out of range, flicking bombs forward. No shields can protect you and AA cant kill them fast enough. By itself, it is a minor issue, but the AI being able to focus on that while doing micro on everything else on the battlefield can make it hard to deal with.
I'm also unsure of how balanced ASF vs AI ASF combat is. I've often outnumbered their ASF while having vehicle AA below, and my ASFs get decimated while the AI ASF are barely touched.