M28AI Devlog (v193)
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@Gatorized Do you have a replay? I'd expect it to still be building experimentals
I'm also assuming you have unit restrictions on preventing things like T3 arti, air units, scathis?
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v192 Update
15 changes, including:- Fixed a bug where M28 would think it had mass to spare when mass stalling in some cases
- Various adjustments to how many factories get built for various AI subtypes
- Made it more likely factories should be ctrl-k'd when stalling mass
- ACUs should be more likely to run when in their main base
Acknowledgements
- Vortex - a couple of v190 replays on QUIET
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v193 Update
Small update based on an AI vs AI game I ran:- Tweaked the initial build order from land factories and ACUs if the enemy base starts by M28's base (so factories build a few more engineers after the initial labs/tanks, and gets fewer LABs, while the ACU is more likely to stop building and engage an approaching enemy ACU)
- ACUs should consider helping out a friendly ACU that is fighting an enemy ACU over certain other actions such as reclaiming
- Land combat units should help any M28 ACUs in trouble in a nearby zone (not just the zone they're in), and should do this not just if they would be retreating, but also with any shorter ranged units that are protecting their kiting units.