M28AI Devlog (v159)
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v157 Update
11 Changes, including:- New fatboy TML snipe logic
- Naval MAA units should run from nearby enemy land units
- More generally made it more likely that nearby enemy units in an adjacent zone are taken into account when deciding if a unit needs to run (to hopefully reduce instances of naval units moving into enemy range and dying)
- Asfs should hopefully try and avoid enemy nukes
- Fixed a bug with FA Mission 6 if shared armies mode was used
Acknowledgements
- art-wiedzmin - highlighting shared armies bug in campaign
- Radde - Various replays
- Wes Maggs - Replay where M28 rallied its asfs on an island even as a nuke missile could be seen about to hit it
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v158 Update
8 changes, including:- More aggressive gunships where they identify enemies in a zone that have moved away from nearby ground AA
- Greater use of TMLs outside the core base
- Arti drops should consider dropping the enemy base if it appears poorly defended
- ACUs should be more aggressive if they outrange the enemy ACU, but also less likely to suicide into multiple T2 PD
Acknowledgements
- Radde - Providing various replays which prompted most of these changes
- Various others who have provided replays in the last few days - I'm still working through a backlog of v155 replay based changes but hope to move onto more recent ones soon.
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v159 Update
Continuing the recent trend of smaller but quicker updates, this one features 10 changes, including:- Longer ranged naval units should be more likely to engage enemy surface threats even if there are nearby subs
- Added new logic for land untis deciding whether to attack a nearby enemy unit that is in the water, so they should factor in their likely range if they reach the water, and (if they cant go in water) if they can reach the enemy from land
- Units should be less likely to suicide to protect an aval base if that base has been destroyed
- ACU should cancel its upgrade if faced with a dangerous nearby threat
Acknowledgements:
- Relent0r - Identifying a typo with M28's hook of a TML missile callback that was causing compatibility issues with RNG
- Vortex, Lohkrim and c04spoon - Replays highlighting various issues that prompted most of this update's changes