M28AI Devlog (v158)
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v157 Update
11 Changes, including:- New fatboy TML snipe logic
- Naval MAA units should run from nearby enemy land units
- More generally made it more likely that nearby enemy units in an adjacent zone are taken into account when deciding if a unit needs to run (to hopefully reduce instances of naval units moving into enemy range and dying)
- Asfs should hopefully try and avoid enemy nukes
- Fixed a bug with FA Mission 6 if shared armies mode was used
Acknowledgements
- art-wiedzmin - highlighting shared armies bug in campaign
- Radde - Various replays
- Wes Maggs - Replay where M28 rallied its asfs on an island even as a nuke missile could be seen about to hit it
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v158 Update
8 changes, including:- More aggressive gunships where they identify enemies in a zone that have moved away from nearby ground AA
- Greater use of TMLs outside the core base
- Arti drops should consider dropping the enemy base if it appears poorly defended
- ACUs should be more aggressive if they outrange the enemy ACU, but also less likely to suicide into multiple T2 PD
Acknowledgements
- Radde - Providing various replays which prompted most of these changes
- Various others who have provided replays in the last few days - I'm still working through a backlog of v155 replay based changes but hope to move onto more recent ones soon.